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"AK47 Republic" Topic


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Comments or corrections?

Mooseworks802 Jul 2009 11:09 a.m. PST

I understand that there are political flow charts and sech, but is that all that makes this game special? What is the difference between it and say Banana Republic?

Grizwald02 Jul 2009 11:21 a.m. PST

Never heard of Banana Republic. Is that a similar set of rules?

Mooseworks802 Jul 2009 11:37 a.m. PST

Yes, a free set. When I arrive home tonight I'll post the link.

Personal logo Murphy Sponsoring Member of TMP02 Jul 2009 12:56 p.m. PST

It's kind of hard to compare against Banana Republic. I've never seen the rules to be able to do so.

citizen sade02 Jul 2009 3:47 p.m. PST

Well, I don't need to see the link to say what makes AK-47 Republic special. It's chaotic; planning goes out of the window; it's not a game for min-maxers; you'll have a laugh; a tank's a tank; you can paint whatever the hell you like; people like Murph write blogs about it; you'll want to keep adding to your forces; rivet-counters hate it; it got me painting again after a long sabbatical; sh17 happens; morale & training count for a lot more than equipment; the mechanisms are simple. Should I continue?

Mooseworks802 Jul 2009 6:56 p.m. PST

I can't find the link anymore so I uploaded it to the web. here is the link: PDF link

Sane Max03 Jul 2009 1:10 a.m. PST

I like the old set heaps.

The new set sounds a bit like they have added rules that make it more complex to play. I am reserving judgment til I have seen them, but I hope that's not true – their simplicity is a lot of their charm.

Pat

Martin Rapier03 Jul 2009 2:36 a.m. PST

Hmm, had a look at Banana Republic. I suppose you could argue that there are some similarities between that and AK47. I lost the will to live reading all the lists of modifiers, equipment tables etc though.

AK47 is fun and simple, and as citizen sade said, rivet counters hate them, which has to be a big plus in my book. It manages to conjour up a fictional world of demented warlords and cynical mercenaries, and drags you into it somehow. This is a very hard trick to pull off for most wargames, TSATF seems to have the same effect on a lot of Colonial gamers. Doesn't float everyones boat though.

Personal logo 20thmaine Supporting Member of TMP03 Jul 2009 3:25 a.m. PST

Ak-47 : you have a lot less control of your troops – no fixed movment, you can't make them open fire, that sort of thing which, for me, gives the right feel to what it is trying to simulate.

Banana Republic looks like it uses random events to add some chaos into what is otherwise an ok looking set of modern rules. It would probably give a good game.

Where AK-47 would win out (for me) is the pre-game phase – you get to buy your army, but mayube it doesn;t all turn up, or maybe you get more because of a new alliance or… which again feeds into having utility for a continuing campaign system.

Dunfalach28 Dec 2009 9:40 a.m. PST

Is there a US source for the AK47 Republic rules, or can they only be ordered through Peter Pig in the UK?

Dunfalach28 Dec 2009 9:44 a.m. PST

Actually, I just answered my own question off the Peter Pig site. Brookhurst Hobbies has it: link

Weasel01 Jan 2010 5:43 p.m. PST

AK47 is pretty wonky but that sort of works for the type of chaotic conflict it portrays.

And there's something charming about a game where it isnt that important whether the tank on the table is a T34 or a Leopard :)

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