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"300th scale rules systems ?" Topic


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Defiant23 Jun 2009 8:33 a.m. PST

Hi all,

I own a huge amount of Heroics and Ross WWII Armour both German and Russian, I was wondering what rules systems out there are best suited to this scale? I prefer to play 1 is to 1 (1 model is one tank).

Regards,
Shane

fred12df23 Jun 2009 8:43 a.m. PST

Blitzkrieg Commander (BKC)is certainly good -- allows you to play large battles focusing on Command and Control. The rules are fairly scale independent, but certainly work well with the smaller scales.

Angel Barracks23 Jun 2009 8:57 a.m. PST

BKC link:

link

Marshal Mark23 Jun 2009 10:04 a.m. PST

Another vote for BKC, and I think it works best in 1/300 scale.

Martin Rapier23 Jun 2009 10:21 a.m. PST

Figure scale is largely irrelevant to rules used, but my 6mm stuff gets used for anything from 1 base = 1 platoon to 1 base = 1 brigade. BKC is conventionally thought of as a 1 base = 1 platoon set.

For actual 1:1 armour heavy micro-armour games then my personal favourite is WRG 1925-50. You might also have a look at Firefly and Panzer Wars (by TMPs very own Mobius).

What level of detail are you after? There are a gazillion free sets of 6mm armour rules on freewargamesrules.co.uk, but a few more pointers would be helpful.

Ex MAJIC Miniatures23 Jun 2009 10:42 a.m. PST

I realise yahoo groups get a bit of stick sometimes, but if you are interested MAJIC Miniatures is producing a 1:1 6mm ruleset 'Combined Operations 1944-45'

If you are interest in joining to help playtest the game click on the link below.

link

With best wishes,

Oliver

MAJIC Miniatures

Personal logo Extra Crispy Sponsoring Member of TMP23 Jun 2009 11:53 a.m. PST

I actually like Flames of War, doing it with half-scale rulers.

Mein panzer would work perfectly for this scale in 1:1…

Historicalgamer23 Jun 2009 12:14 p.m. PST

Look for Schwere Kompanie (by Troy Ritter) online. I find it comparable to a very simplified ASL with lots of chrome in a package that is understandable. Email me if you want info
historicalgamer@aol.com

Tacitus23 Jun 2009 6:54 p.m. PST

Extra Krispy,
Any other caveats besides using half-scale for FOW? I have the same question Shane does and it looks like a good, quick fix.
T

Frederick Supporting Member of TMP23 Jun 2009 7:17 p.m. PST

Well, I'm a Spearhead gamer, but they are grand tactical – I hear Blitzkrieg Commander is a good system

jameshammyhamilton24 Jun 2009 1:27 a.m. PST

To be honest any set of 15mm rules aimed at one tank = one tank, one man = one man (possibly) with squads will work fine with 1/300th models.

I toyed for may years with the idea of using 1/200th or 1/300th models but with the ground scales for larger ones just to make the games look more realistic.

Flames of War with 15mm models looks really rather silly on the face of it but if you use 1/300th and the 15mm ground scale it looks far better.

It depends on why you want to play 1/300th. A lot of people use small models to get more toys on the table. I would go for getting more interesting terrain and the same number of models.

Thomas Nissvik24 Jun 2009 1:38 a.m. PST

I play IABSM from Toofatlardies (www.toofatlardies.co.uk) in 1/300 and it works very well. In this game you usuall run about a company per player but in 1/300 you can easily go above that.

Jedispice24 Jun 2009 2:16 a.m. PST

I second IABSM; it's a 1:1 figure scale game, designed for 15-20mm figures. However, the ground scale is roughly around 1:250, so works very well with 1:300, 1:285 or 6mm figures.

The manouver element is the squad or individual vehicles, so you can use bases or single mounted figures according to taste.

Mark Luther does some very tasty looking reports here on TMP:
TMP link

There's also one of my reports on vislardica.com with half-finished terrain not nearly as nice as Marks.
link
But it will give you an idea about the game.

squiffy24 Jun 2009 3:19 a.m. PST

I third IABSM. I play in 6mm with mainly GHQ,its perfect. A guy on the 6mm yahoo group regularly posts stunning piccies of his IABSM games on there. Here's a link to his great flickr site.

link

Andy ONeill24 Jun 2009 3:59 a.m. PST

I'd go with WRG myself.
I would have thought that most others mentioned have too much detail.

If you wanted detail then take a look at Panzer Wars. Mobius seems to have put a lot of work into them and I'm a bit surprised there aren't more people recommending them.

Lentulus24 Jun 2009 5:58 a.m. PST

"WRG 1925-50."

I remember that as good fun, and able to handle a lot of tanks. IIRC the infantry model was not its strong suit, but fast and reasonable for tank engagements.

gregoryk24 Jun 2009 2:42 p.m. PST

Mein Panzer 2 was specifically designed for microarmor, although it works quite well in larger scales. It is very comprehensive and easy to play. There is a sample game on the Old Dominion GameWorks web site, odgw.com, at

link

You can get questions about the game answered on the forum, too.


Cheers,
gregoryk

Ianrs5428 Jun 2009 9:59 a.m. PST

Try the Battlegroup WWII rules, you will find these on freewargames rules.

IanS

Smitty2211 Jul 2009 2:36 p.m. PST

I really like using FOW for my micro-armour. I leave all the shooting ranges the same (makes it look much more realistic) but change the command ranges back to version 1 rules.

UshCha12 Jul 2009 1:51 a.m. PST

AHH but what is One to one scale? Maneouvre Group is one to one we claim. It is in that one figure represents 1 man. However one hose represents 25 based on area scaleing and the terrain is nothing like one to one. No gardens, no garrages etc. Our excuse is that we are just about able to model all the linear features (roiads, hedges, ditches and some crest lines). At say 1" to 10m (MG 1:1 scale) 1 to 393 to 1 approximately you would need about 20 houses to cover one 1/72 house (less than 25 as you would now model the gardens!) Putting out the terrain allone makes the game vergeing on impractical.

at 1 stand=1 platoon all the games I see appear to fail miserabley as a tactical simulation. A tank platoon in defence will require best part of 500m to deplye in. Liddle Hert wrote the book on tank tactics with skirmising tanks. That meand tanks neeed about 150m each to "play in" assumeing a minimum of 50m between alternate positions.

UshCha12 Jul 2009 2:01 a.m. PST

AHH but what is One to one scale? Maneouvre Group is one to one we claim. It is in that one figure represents 1 man. However one hose represents 25 based on area scaleing and the terrain is nothing like one to one. No gardens, no garrages etc. Our excuse is that we are just about able to model all the linear features (roiads, hedges, ditches and some crest lines). At say 1" to 10m (MG 1:1 scale) 1 to 393 to 1 approximately you would need about 20 houses to cover one 1/72 house (less than 25 as you would now model the gardens!) Putting out the terrain alone makes the game vergeing on impractical.

at 1 stand=1 platoon all the games I see appear to fail miserabley as a tactical simulation. A tank platoon in defence will require best part of 500m to deplye in. Liddle Hert wrote the book on tank tactics with skirmising tanks. That meand tanks neeed about 150m each to "play in" assumeing a minimum of 50m between alternate positions.

This then says what do the rules need to consider?

If you scale down a credible 1 Platoon = 1 tank. How do you scale it down? Do you simply put more tanks on the same base, as that would be how the model did it, If you did it would look ridiclous (proably always was but less evident), or do you need more detailed rules to make it sensible. WRG is a credible start but its terrain rules are poor and you need to google a good aerial map.
PS nopt a plug for MG as it does not have rules on how to desighn terrain as wew no have Google.


In general there is a lot more terrain in the real would that Wargamers uuse. Wrong terrain takes you into 40K territory pure fanasy (nothin wron with that as long as you recognise it).

bgbboogie15 Jul 2009 3:42 a.m. PST

Depends on the size of the games, if your using 1 : 1 then Firefly is the best although I have rebased all my 6mm armour to fit in with Spearhead when 1 stand is 1 platoon.

Bucco Bruce15 Jul 2009 4:00 a.m. PST

"Firefly" got a lot of play when I was younger, detailed but fun.

Mobius15 Jul 2009 8:18 a.m. PST

You can try my Panzer War, the free set of WWII micro-armor rules.
panzer-war.com

Because it is so detailed it was used as a basis of a computer game called Panzer Command by Matrix Games.

6milPhil17 Jul 2009 5:52 p.m. PST

I spent ages looking at rules, and ended up with BKC. The best bet is to find as many games you can join in with at clubs and try as many sets until you find one which you enjoy.

bgbboogie18 Jul 2009 12:27 p.m. PST

You really need all the rules on one sheet or you spend 80% of the game looking details up.

jimborex21 Jul 2009 8:47 a.m. PST

I like Ambush Blitz 1:1 representation but units act together. platoon of 3 tanks maneuvers and fires together, but losses are taken individutally. Inf are based as a squad (I use 5 each 6mm figs per stand) and three squads usually make a platoon, which again moves and shoots together. Losses are by the stand. In 6mm, with 6 inch hexes overlaid on the map, it moves quick and gives a good appearance of appropriate distances and ranges.

Jim

Rudysnelson22 Jul 2009 7:50 a.m. PST

We released 'Fire! OGON! Freur!' back in 1984 when 1/300 was the main scale for WW2 tank battles. They can still be found on a couple of Free Rules sites on the net.

Currently a lot of people use them for 10mm as well as 1/300.

DanLewisTN31 Jul 2009 2:42 a.m. PST

Jim not familiar with ambush blitz. Where do I get it? Sounds like my kind of game.

jimborex04 Aug 2009 7:32 p.m. PST

Dan,

The author is a Portuguese, pen name Jerboa, who supports the game with this website. link
You can order direct from him on the site. Not a very popular set, but one that I like a lot and that I run at each HMGS East convention. Most remarkably, I think his rules really treat infantry with the respect due this hardy and important WWII arm. Battles move and make for great AARs.

A 1:144 scale yahoogroup offers support for the set also, but is not very active. That said, Jerboa always monitors it and quickly answers questions. link While the rules are designed for 1:144, I play them in microarmor with great looking battles.

Hit me email direct if you like for more info, sgtjj at nospam hot mail dot com.

Jim

Mal Wright Fezian04 Aug 2009 8:57 p.m. PST

I would recommend Blitzkrieg Commander for ease of play and the feeling of command and control problems.

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