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"Distinguishing artillery types" Topic


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Comments or corrections?

Personal logo gaiusrabirius Supporting Member of TMP20 Jun 2009 11:21 a.m. PST

I'm painting 6mm ACW artillery.

The rules I am using distinguish between heavy and light, smoothbore and rifled artillery.

From a distance, my 6mm artillery looks very similar.

How would you distinguish the various artillery types, so the types are obvious in the course of play?

Should I paint the barrels different colours? Have more or fewer crew on the base?

Suggestions appreciated as always.

Personal logo Doms Decals Sponsoring Member of TMP20 Jun 2009 11:23 a.m. PST

I'd do rifles in gunmetal, smoothbores in bronze, and maybe have different numbers of crew to distinguish light from heavy.

aecurtis Fezian20 Jun 2009 11:30 a.m. PST

I'd do all the iron pieces in black: that covers the rifled tubes. They were kept painted for protection.

Smoothbores in bronze, as Dom says; they were kept bright. OK, there were four Rebel iron Napoleons…

Number of crew to indicate weight: yep, makes good sense.

Allen

T Callahan20 Jun 2009 1:53 p.m. PST

Here is what I use for my 6mm.
Gold – Napoleon
Silver – 10# parott
Gloss Black – ordnance rifle or James rifle
Dull Black – 6# Smooth Bore

Number of sections is defined by the number of crew.

Personal logo gaiusrabirius Supporting Member of TMP20 Jun 2009 6:08 p.m. PST

Thank you, gentlemen.

Frederick Supporting Member of TMP20 Jun 2009 6:54 p.m. PST

FYI I use two gun crew for field artillery, 3 for heavy artilery

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