
"Battlestar Galactica with Silent Death Rules" Topic
3 Posts
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| ekessler507 | 26 Apr 2009 3:19 p.m. PST |
link Anyone else tried this stats out for BSG? After collecting Micro Machine Titanium figs for quite awhile, my group played our first game last night. It seemed to us that the Cylon Raiders need to be a bit more fragile, like 13DV instead of 15DV). Ammo may have to go unlimited as several Cylons had to break off when depleted. Cylon torpedoes versus fighters or strictly against capitol ships? We did have a great time, but we always do. There was even a few ram attempts by Cylons that had lost weapons due to damage. Just looking for some feedback from others that have made the attempt with SD or even their own system. Thanks alot! |
| Top Gun Ace | 27 Apr 2009 9:33 a.m. PST |
Sounds like fun. Thanks for sharing the link. Can't recall if I have the SD rules, or not, but would love to try it. See previous BSG postings for discussions on the torpedo vs. fighter issues. Ramming attacks by Cylons sound like a logical tactic in that circumstance. Let us know how it goes. |
| John Treadaway | 06 Jul 2009 7:53 a.m. PST |
Tried some with counters last night and it worked well. Gonna try some ships and some different play sheets for different vipe variants and so forth JT |
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