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"Progress on LITHE: 1st Playtest nearing" Topic


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Comments or corrections?

Cilidar06 Apr 2009 5:53 p.m. PST

As mentioned here: TMP link I've been working on a massive scale fleet wargame that has been dubbed Legions in the Heavens Enduring, or LITHE. I'll be looking for play-testers soon so anyone who is interested should go ahead and post and I'll supply contact info later :)

I'm working on game mechanics right now but I'll try to get a playable version ready soon.

Smokey Roan06 Apr 2009 7:27 p.m. PST

I'm in. Sounds good.

cloudcaptain07 Apr 2009 5:41 p.m. PST

Keep us posted on the scope of the game…and I might give it a whirl.

Cilidar09 Apr 2009 8:20 a.m. PST

Progress report:

Class 1 battlegroup construction rules almost done. Just some minor tweaking is needed.
Attack rules and maneuvering rules are also nearly done as well.

Tarkin09 Apr 2009 12:49 p.m. PST

Same here. I'm interested.

Lampyridae09 Apr 2009 5:53 p.m. PST

All right. I'm in.

jimborex15 Apr 2009 6:21 p.m. PST

what kinds of numbers of hulls are we talking about here?

Cilidar15 Apr 2009 9:10 p.m. PST

@jimborex
Ship battlegroups are broken up into 5 classes
Class 1 are your run-of-the-mill, prettily exploding ships. They come 5 to a group. Think frigates and other small ships

Class 2 put up a bit more fight then go caploey. These are your destroyer, cruiser, and light-carriers. Two to a group.

Class 3 are your more notable ships, such as Carriers, Battleships. In this class are the Macross class ships, Bigger Star Destroyers, etc. One to a base.

Class 4 are your monster capital ships, the ones that draw a lot of fire but dish out a whole lot more. They are often flagships. In this class are Super Star Destroyers, Britai's ship, etc. These are one to a base with the base being twice as long.

Class 5 are your Mega-ships. These go from massive asteriod installations, to Death Stars and other planet crackers, up to Halos and beyond.

That's the basic organization of it. Battlegroups are further organized into Wargroups for movement and that more traditional fleet organization.

My goal is to be able to do at least 100 ships easily. With more ships being a nice slow pace, and a small amount of ships being played quickly.

I wanted a scale that was massive but not that it was so small that things were very abstracted. A sort of middle ground where each ship still played a little part.

Cilidar15 Apr 2009 9:14 p.m. PST

Also, things have been busy and my work on the playtest has been slow. It's that blasted reality once again trying to encroach on my little world ;)

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