Due to the dearth of Horse/Musket AAR's, I humbly submit this modest text only report.
The game also acts as a play-test as I use my own home-brewed rules (two decades in development and still going strong!). I game with 15mm figures, a mixture of Minifigs, Dixon, Hallmark, Roundway and Essex.
As planned, the Austrians and Allies were a rear guard force, protecting bridges that the main army had fallen back across, which the French decided to pounce on. The victory conditions were based on points, the Austrians getting one point per turn for "holding out" past turn six, the French getting one point per battalion or squadron "destroyed" or forced off the board. As it turned out, the French only really got into it by turn six, and as the Austrians were almost as strong as the French, their casualties came slowly.
The French fielded nine battalions and five squadrons, the Austrians/Allies eight battalions, five squadrons and two batteries of guns. The Austrians deployed in a single line of foot, with two Prussian battalions in a town in the center, next to which the two guns deployed. The horse was put on the flanks except for one small squadron in the center reserve with a combined grenadier battalion.
The French deployed in two lines, six battalions in front, three battalions in the rear, with horse on the flanks except for one squadron supporting the center.
The French advanced across the field in the center holding back their horse. As it played out the French "decided" to slide their second rank to their left in an effort to crush the Austrians and cut them off from the bridge which was located behind their right flank.
The artillery savaged the French Lorraine and La Marine regiments as they advanced toward the town, and the battalions recoiled from the losses. The attack was pressed home in the center while the French left began to overlap the Austrians. The Austrians launched the Montecucolli Cuirassiers at the French foot but the Maille regiment cooley held their fire till the last minute wiping out half of the horse. An inconclusive melee resulted.
The French Champagne regiment advanced to the town and exchanged fire with the Prussians who shot very well. Another turn of unequal musketry forced the French back from the town. The Austrian artillery decimated La Marine who also were forced back. On the French center-left, Royale-Italian attempted a bayonet attack on the enemy foot, but the attack stalled and musketry at short range broke out.
IR Provence closes to effective range and destroys one gun crew but suffers 50% losses from the canister. The Austrian horse is finally overcome and the French re-organize.
The horse on both flanks engage inconclusively and the French are forced back from the town. Over the next two turns, the Austrian horse is forced back, albeit with minor losses, while an inconclusive fire-fight continues on the center-left.
By turn fifteen, the Austrian artillery is shot up and a Dragoon regiment is forced from the field. The French are slowly forcing back the Austrian right, away from the bridge, but the French center is destroyed, allowing the Austrian and Prussian foot to advance into their rear. The French right is bogged down in an inconclusive cavalry scrum.
At this point the game was called as I had to make lunch for my missus, and we needed the table.
Points? The Austrian/Allied army had NINE, the French had THREE (two horse units and one artillery unit).
What did I learn? I have tried to make melees infrequent, bloody and short: Failure on the last two points.
Artillery seems very powerful, the French losing the better part of three battalions to their fire.
I'm happy with morale, units fall back, recover and advance again fairly easily, which I believe to be "historical".
Horse units advance and retreat, combat between them is not decisive, and multiple units, "waves" are pretty important.
Manuvering foot units is a pain, especially when trying to reinforce or replace the first battle-line. But I suppose this is historical too.
Hope this entertains you gentlemen, hope to read your AAR's