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"Irregular Miniatures Rule Box" Topic

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2,051 hits since 23 Mar 2009
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kim111 Inactive Member23 Mar 2009 7:37 a.m. PST

Has anyone here used the Irregular Miniatures Rules box 6/2mm rules for Ancients? What are they like?

charliemike23 Mar 2009 8:52 a.m. PST

In the past (15/20 years ago I think) I have used both the Ancient and the Renaissance Irregular "Rules in a box".
We (as in my club mates and I) used them to try gaming with 6mm armies and for what I can remember these rules are quite simple but they work well.

They consist in some cards (business card sized, always IIRC) with the rules: one for movement, one for shooting, etc..
And suddenly I remember to have them at home.

In a couple of hours I can give you more details.


kim111 Inactive Member23 Mar 2009 9:28 a.m. PST

In a couple of hours I can give you more details.

Please do, Luciano, if it's no trouble. But from what you say, I think these are worth trying. Thank you.

kim111 Inactive Member23 Mar 2009 9:31 a.m. PST

Luciano, do you know if the rules allow for the inclusion of chariots?

charliemike23 Mar 2009 12:11 p.m. PST

Hi, I'm at home now.

The box is small (9.5x13.5 cm) and I have found only the Ancient one (I'm still sure to have also the Renaissance rules, somewhere).
There is an A4 sheet of paper, printed on both side, with how to classify your units (it allows also the use of Chariots: Scythed, Celtic, Light and Heavy of Biblical times), how to base them, command , camp and a point system.
Everything is essential, of course, but it works for what these rules want to do: giving you a way to have fun playing a quick and simple game with 6mm miniatures.

The rules themselves are in 7 different coloured and numbered cards, each one of them with a part of the rules (and there are also some examples!).
1 Red: Scouting, Set-Up, Turn Sequence, Initiative and Formations;
2 Cyan: Rout, Pursuit, Charge and Evade moves;
3 Light Yellow: Movement
4 Green: Missile Fire
5 Pink: Hand to Hand fighting
Orange: Random Elephant/Scythed Chariot Movement + Stone Thrower Ranging (with the randomization scheme on the other side)
Yellow: Automatic Strip Loss and "Panic" Test Procedure.

It's amazing how much there is in such a small space!

As I wrote previously last time I had a game with these rules is almost twenty years ago but I can remember that it was fun (and the sun warmer, the girls friendlier, men were men, 25mm were 25mm tall, etc.).


Dave Crowell23 Mar 2009 12:40 p.m. PST

They work nicely for 2mm as well. Just use one block of figures per unit. Fast, loose and fun.

kim111 Inactive Member23 Mar 2009 1:46 p.m. PST

Luciano, many thanks for the detailed description. Brilliant! These rules seem just what I'm looking for.

kim111 Inactive Member23 Mar 2009 1:48 p.m. PST

They work nicely for 2mm as well. Just use one block of figures per unit. Fast, loose and fun.

I'm toying with the idea of trying 2mm, but I'm not sure my poor ageing eyes would be able to tell one unit from another.

charliemike23 Mar 2009 3:36 p.m. PST

You are welcome kim111!

But yes, if you are searching for some rules to play quickly and without having to study them to learn how to play, these are right for you.

Keep in mind that I have found other little gems between the Irregular miniatures rules, as the "Riot" and "Tusk" series and "Newcastle Fairly Fast Play Ancients' Rules", "Newcastle Adequately Fantastic Fantasy Rules", "Ramesses to Constantine", "The Necromancer Bane", and many others. Nothing that changed the world but all quick and funny (and aimed to the 6 and 2mm crowd).


Highland Guerilla Inactive Member23 Mar 2009 3:59 p.m. PST

Quality dice,seperate impact/melee mods,lovely little set of rules.They are a big treasure in a small box.

Old Smokie23 Mar 2009 4:22 p.m. PST


email me at


I have the Irregular miniatures 6/2mm ancients rule box complete with dice if you want it.

kim111 Inactive Member24 Mar 2009 4:05 a.m. PST

Luciano, I have the three Tusk rule books, and they certainly are gems. Riot is one I intend to get soon.

"Newcastle Fairly Fast Play Ancients' Rules"
"Newcastle Adequately Fantastic Fantasy Rules"

Never heard of these. Are they old rule sets?

Nothing that changed the world but all quick and funny (and aimed to the 6 and 2mm crowd).

Fast and fun is exactly what I'm looking for.

kim111 Inactive Member24 Mar 2009 4:09 a.m. PST

The general consensus is that these are fun rules worth having. Thanks to everyone for replying.

charliemike24 Mar 2009 6:11 a.m. PST

Hi kim111, pity I don't know how to quote here.

As for the Newcastle rules, yes they are old, the copyright is 1991. I'm pretty sure I bought them from Irregular.
The fantasy rules (8 pages) are a supplement of the ancient ones (16 pages).
I will always try a new set of rules at least once.
And even the ones I didn't like I can see how they were written by someone loving what they were doing, so, in a way, all of them are a success (I'm writing my own set of fantasy rules, I will finish them in the next 20 or 30 years… maybe).


kim111 Inactive Member24 Mar 2009 6:28 a.m. PST

Hi Luciano,

pity I don't know how to quote here

To quote someone here, do this:

(1) type <
(2) type q
(3) type >
(4) copy the text you want to quote
(5) type <
(6) type /
(7) type q
(8) type >

Apologies for putting it in such a long-winded way, but I couldn't think of a way to stop the tag working.

I will ask Irregular Miniatures about the Newcastle Rules. They seem to be a friendly bunch, so I'm sure they won't mind.

I agree, it's worth trying rules at least once.

(I'm writing my own set of fantasy rules, I will finish them in the next 20 or 30 years… maybe)

I have projects like that, but I don't get them finished as quickly as 30 years :-)


Deserter26 Mar 2009 10:59 a.m. PST

I played a lot the Irregular Ancient Rulebox about 15 years ago… they were really fun!

kim111 Inactive Member27 Mar 2009 4:06 a.m. PST

Deserter, did you use 2mm or 6mm scale figures?

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