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"Plains War (PWC): Turn 11 Battle of Johnson Pass (Situation)" Topic


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DinOfBattle207 Feb 2009 9:49 a.m. PST

Battle of Johnson Pass
Plains War Campaign – Turn 11

Situation
A battalion of the 7th Cavalry lead by Colonel Jake "Sticky Boots" Doubleday has followed the Indians through Johnson Pass in order to press them from the east while the other cavalry regiments attack the Sacred Gathering grounds from the north. The 7th had to stop and wait for supply, which gave the Hunkpapa and Sans Arc time to regroup and move into Johnson Pass. The 7th (4 cavalry companies and 1 company of Crow Scouts) are in a defensive position while 11 warbands from the Sans Arc and Hunkpapa tribes try to eliminate them and the threat of their advance on the Sacred Gathering Grounds.

Brian Connolly commanding the 7th Cavalry
Ben Fryer commanding the Hunkpapa Warriors
Mike Bolling commanding the Sans Arc Warriors

Game Special Rules
Using a D12 for impetus due to the small number of units involved.
Using the rule of 1/3.
Using TAD decks
Indians get one Sequence Deck.
Trail is CLASS I terrain
Woods are CLASS III
Hills are CLASS II (all terrain besides the trail)

Battle to be fought on Wednesday.
Working on terrain today.

John Leahy Sponsoring Member of TMP07 Feb 2009 12:39 p.m. PST

Here's hoping the 7th do well. Take lots of pics Eric! :-D

Thanks,

John

advocate07 Feb 2009 1:25 p.m. PST

What is the "Rule of 1/3"?

DinOfBattle207 Feb 2009 10:50 p.m. PST

Rule of 1/3 for Piquet is that the winner of the impetus gets their impetus, but the loser gets 1/3 the amount rounded down. This keeps people always in the game even during a big impetus run. If you don't know what impetus is in Piquet then this won't likely make much sense. :-)

Schogun08 Feb 2009 8:45 a.m. PST

Any photos?

DinOfBattle208 Feb 2009 11:39 a.m. PST

I have photos of the terrain, but the battle is not until next Wednesday. If you want some photos, send me an email.

Eric Burgess
EBurgess@Carolina.rr.com

advocate08 Feb 2009 1:45 p.m. PST

Din

I do know Piquet, but hadn't come across this variant. I've tended tio use a D12 'God Dice', where both sided get the number of points impetus over the D12 – so neither side is guaranteed impetus.

DinOfBattle208 Feb 2009 2:05 p.m. PST

There are many options for this. We tend to like the rule of 1/3. It will be in an optional rule in Din of Battle 2, which I'm writing.

Eric

DinOfBattle211 Feb 2009 8:05 a.m. PST

The battle is tonight! Can't wait! I will upload the results to this site and my campaign site.

Cheers!
Eric

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