Had a fun game of Stargrunt last Sunday, only my second in quite some time, so my opponent and I were sort of learning the rules again.
The defense (me) started with a squad of green militia troops and two snipers holding some buildings on one end of the board. link
I was using Pig Iron's Kolony Militia.
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The attackers (my opponent, Jonathan) started with a squad of light power armor troops coming in from the other end. Jonathan was using FASA's old Vor Union troopers and some of his Heavy Gear minis as PA troops, which looked surprisingly appropriate at this scale (28mm).
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The defenders all started hidden, and could call for reinforcements once one of the on board units had taken fire. The attackers could call for reinforcements upon IDing an enemy position (successful Observe test).
The defender's reinforcements included the platoon HQ and two more rifle squads. The attacker's reinforcements were the HQ squad, a rifle squad, and a special forces squad.
I set the snipers up, one in each building, with the squad in reserve.
On the first turn the power armor squad made a couple of combat moves that got it up on a small hill near the center of the board. The snipers opened up and managed to suppress the PA. The PA squad wound up pretty much pinned down here for most of the game, and although their armor shrugged off quite a few hits, by the end of the game, they had lost three out of five PA troopers.
But this exchange was enough to allow Jonathan to call for reinforcements. When they arrived, I had also made my own comms check and had reinforcements on the way. Jonathan would get his on the table first, but had farther to go. This had an interesting effect later in the game.
With the PA squad tied down, Jonathan moved his other troops in, special forces on the right, HQ in the middle, rifle squad on the left. I'd moved the one squad I had on the board at the start into the ground floor of the building with the sniper on the right. Both sides started exchanging fire.
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When my reinforcements arrived, a had a squad on the left making a beeline for the left building, where Jonathan's special forces squad was also headed (and were almost there). We had an exciting moment when the special forces guys ran into the building (it was a ruin, open on one side) before my squad got there.
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When they opened up, they were well inside close range. I thought it was going to be a close combat, but Jonathan let ‘em have it with the gauss rifles. Three of my guys were blown away in a storm of fire, and somehow they managed to pass the suppression test and the casualty test.
On my activation, I removed the suppression and hightailed the squad back into cover. I wasn't going to even try to charge or just stand and shoot.
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My sniper on the second floor above the fighting downstairs (you can see him in that pic above) stayed fixated on his targets to the side of the board where the assault was approaching from, and plugged the enemy platoon leader.
We had to stop there because we ran out of time. But Jonathan and I both felt we'd gotten a fuller game out of it than the last time we played and had a lot of fun. It was a short game but with a larger and more focused scenario than last time and more troops, we got to see more elements of the system in action.
I'm still a long way from being totally comfortable with the system, but I'm really liking it and looking forward to more games!