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"SoBH or Warrior Heroes for competetive dungeon crawls?" Topic


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Comments or corrections?

Mkultra9924 Jan 2009 12:32 p.m. PST

The concept is to have a multi player "competetive" dungeon crawl with campaign system ala Necromunda/Modheim. What rule system might work best? Song of Blades with the Dungeon expansion? THWs Warrior Heroes? Necromunda or Mordheim? Modify LotoW or another LotR ruleset? Ideally each player would have a customizable team of adventurers and it would support more than 2-3 players and one of those players would be randomly chosen to run the monsters/dungeon for that game. Any ideas?

Surferdude24 Jan 2009 1:16 p.m. PST

I play both the new Warrior Heroes and Adventures (Warrior Heroes is the old set) and SOngs of Blades and Heroes and we use them both for dungeon bashes. Both have a random generation system for the dungeons.

I love them both and would say it depends on what sort of games you want. If you want one longer game during the evening with a bit more complexity then go with Whaa, the characters are more detailes and the fighting takes longer. If you want to get a few games in during the evening then go with SOBH. Both have advancement systems, again Whaa being a bit more detailed.

Whaa will take new players a bit of 'getting into' if they are not used to the THW reaction based system. SOBH is very simple to pick up. Both let you customise or build your party etc.

All in all it just depends on how quick you want the games.

LotR might work as well but hasn't got the dungeon stuff already there really.

Rich

timlillig24 Jan 2009 1:21 p.m. PST

The idea is to have two or more groups of adventurers fighting each other and the monsters, right?

I enjoy the mechanics of Song of Blades and Heroes.

If length of a campaign is a factor, I would guess the characters can max out on advancements a little more quickly in SBH than in a campaign of Warrior Heroes or Mordheim. This would happen in about 5-10 games of SBH vs. 10-15 games for the other two.

Jake B24 Jan 2009 2:53 p.m. PST

I've done it with Warrior Heroes and it works (mixed player vs dungeon and PvP).

altfritz24 Jan 2009 3:19 p.m. PST

You might also give "Broadsword Adventures", by Rattrap, a try. It is styled after Hyboria rather than D&D so the magic takes a back seat to swordplay. I like the system mainly because the Heroes can survive a lot of action vs hordes of minions.

chuck05 Fezian24 Jan 2009 6:30 p.m. PST

Gonna build something similar when the weather warms up.

link

Rubber Suit Theatre24 Jan 2009 7:01 p.m. PST

You may wish to swipe the mechanic from Mageknight Dungeons, where players got two activations per turn, one for themselves and one for the monsters. Then everyone can play, with numerous opportunities for chaotic shenanigans. Throwing in Space Hulk's Blips (counters indicating concealed, unknown enemies) allows for some doublethink as well – move the blip toward your party to hopefully reveal an easy kill, or toward an opponent in the hopes of a tough encounter.

Ed the Two Hour Wargames guy25 Jan 2009 1:01 p.m. PST

Throwing in Space Hulk's Blips </q.

WHAA already uses PEFs – Possible Enemy Forces which are a step past Blips.

Weasel06 Feb 2009 12:15 p.m. PST

I dont like fantasy games, but warrior heroes rocks, a lot. And you dont have to have a GM, if you dont want to.

zorander30 Apr 2009 10:12 a.m. PST

I've been looking to get into a game system like this for dungeon crawls, but would like to avoid having to measure for movement, if possible.

Do any of the games below support moving your characters square-by-square (on dungeon tiles) instead of using measurement?

Song of Blades & Heroes/Gold & Darkness
Warrior Heroes
Broadsword Adventures
WEGS

Or are there other rules systems I should look into? I am also tempted to just bite the bullet and use D&D 4E since I know how miniatures-friendly it is.

Thanks!

Ganesha Games Sponsoring Member of TMP16 Dec 2009 11:42 a.m. PST

Zorander
all our games (Song of Blades and supplements) use 3 "measuring sticks" (short, long, and medium) that you make yourself using drinking straws or the like. Basically, you measure these when you cut them , and during the game you use these as "steps" for the characters.No need to actually measure, you just put the stick on the table and move the character from any part of the stick to any part of the stick.

It is also possible to play with squares or hexes but the stick system works best IMHO.

ganeshagames.blogspot.com

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