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"Neil Thomas ancient wargame rules - anyone tried them?" Topic


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04 Jan 2009 4:41 p.m. PST
by Editor in Chief Bill

  • Changed title from "ancient wargame rules" to "Neil Thomas ancient wargame rules - anyone tried them?"

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Comments or corrections?

colonel mustard04 Jan 2009 4:07 p.m. PST

HAS ANYONE PLAYED THE NEIL THOMAS ANCIENT RULES FROM HIS INTRODUCTION TO WARGAMING BOOK. HOW DID YOU FIND THEM? DID YOU MAKE ANY AMENDMENTS? MANY THANKS TERRY.

The Dread Pirate GeorgeD04 Jan 2009 4:51 p.m. PST

The answer is no to all your questions. I have to ask though. Why are you yelling?

Cheers.
GeorgeD

Scott MacPhee04 Jan 2009 6:04 p.m. PST

I HAVE NEVER HEARD OF THESE RULES!!!!!!!

THANKS FOR ASKING!!!!!!!!!!!!!!!!!!!!!!!

Personal logo Bobgnar Supporting Member of TMP04 Jan 2009 6:32 p.m. PST

I have read the rules but found them a bit difficult to follow. I have not seen these rules used in any convention games in the US, nor in any Tournaments.

Prince Alberts Revenge04 Jan 2009 6:45 p.m. PST

I like the biblical rules in the ancient & medieval book by Thomas. I like the idea of "biblical" infantry for Sumerians, etc… I haven't played them tho.

Ten Fingered Jack04 Jan 2009 9:07 p.m. PST

I just got the Ancient and Medieval book.The rules look pretty simple.They might be good for convention games.
I like the "Dark Ages infantry"

VPD196804 Jan 2009 9:54 p.m. PST

The group I play with has tried these rules and we had a lot of fun with them. We modified the army size to 12 units a side and used Chinese ancient chariot armies we designed ourselves. the game is very easy to pick up but you have to interpret some of the rules- not for rules lawyers but a gas to play if you are looking for a game that is a lot of fun. We usually play Armati 2 so the units were made up of 4 stands (60mm square per stand).Highly recommended for a convention game or just something different that you can pick up quickly.

getback04 Jan 2009 11:52 p.m. PST

Good fun rules, great for introducing kids to historical gaming. Would be good for demonstration and maybe participation games. Not for competitions. Some nice updates in last few issues of slingshot.

I think they would be more widely known if there was some online support for them.

Fire at Will05 Jan 2009 2:16 a.m. PST

Tried them with Normans v's Saxons. We were not impressed, it just became a dice rolling marathon where it was obvious that the Normans would win in the end, no matter how well the Saxons deployed or manouvered.

religon05 Jan 2009 7:28 a.m. PST

This is an elegantly designed game betrayed by a lack of clarity on some key points, like wheeling, and a failure of the author to participate in an online dialog regarding the game he wrote.

I played a few solo tests. It plays better than the more popular FoG. It plays about as well as Impetus. The online support offered by the designer of Impetus makes this a much better choice for gamers.

I am put off by the Thomas' unwillingness to clarify the rules except in Slingshot magazine. His answers to snail-mail letters posted through a Yahoo forum are evasive and confusing.

Life is too short to worry with a game with poor support and expensive, occasional corrections.

While the game is unplayable as written, the mechanics are sublime. If you are a game designer looking for inspiration, it would be a great read.

dvyws905 Jan 2009 9:34 a.m. PST

Here is the Yahoo group for Neil Thomas' Ancient and Medieval rules

link

David

GJM FIGURINES05 Jan 2009 9:49 a.m. PST

met Niel today as he is putting photos of my Napoleonics

into his new book, mentioned the need for him to go on-line

and respond to the questions posed by his rules…….will

pass this on to him as he only lives round the corner!!

Ged

GJM FIGURINES

Who asked this joker05 Jan 2009 1:33 p.m. PST

I posted a review here…
TMP link

The rules for turning really only work as written if it is a facing change and not a wheel. If you feel that wheeling is the way to go, modify to taste.

There are no generals. No command and control. However, the rules are simple and adding onto them should be non problem.

John

John GrahamLeigh Supporting Member of TMP05 Jan 2009 2:01 p.m. PST

I started the Yahoo group in 2007 as I was really keen on using the rules – most of the battle reports there are mine, and should give a good picture of how the rules play. I was rather disillusioned by Neil's reluctance to give clear answers to rules queries, or even to accept the need for clarifications.

However, the rules remain an excellent "starter" set or the basis for house rule bolt-ons. I recommend them.

normsmith05 Jan 2009 3:32 p.m. PST

Good to hear he is doing a new book

What the rules do very well is transport you back in time to a period when wargame books were readily available on the shelves in bookshops – this is how I got into the hobby in the first place.

It serves to remind that wargaming is fun and that wargame rules and army lists do not have to be complex, highly detailed or cleverly convoluted.

It reminded me of the raw pleasure I got as a teenager, picking up a Don Featherstone or Charles Grant book and just reading and re-reading them over and over – hoorah for that !

religon05 Jan 2009 3:46 p.m. PST

> …Neil mentioned the need for him to go on-line
> and respond to the questions posed by his rules…….will
> pass this on to him as he only lives round the corner!!

Really good to hear. This really is too good a set of rules to allow it to languish. (And thanks to John for the Yahoo group. Without this resource, much of the game would have frustrated me.)

Pyruse06 Jan 2009 8:17 a.m. PST

Yes, it's a bit frustrating to ask a question about the (very unclear) rules for wheeling and get a reply which says 'These are not rules for Rules Lawyers'.

Yes, I know that, but how is wheeling supposed to work?

jameshammyhamilton06 Jan 2009 10:37 a.m. PST

I have a copy which I have skim read but didn't see anything exciting. I will have to read them again but the comments regarding the authors support are dissapointingly familiar.

coopman06 Jan 2009 1:24 p.m. PST

If you have a strong dislike for "saving throws", you might as well not bother with these rules. Every troop type throws a specified no. of hit dice against each enemy unit type, and then the damaged unit gets savings throws for all of the hits caused by the enemy. It's a bit of a dice fest, but it is a pretty simple system that would probably be ideal for a convention game. I don't know how well it would be liked by the more serious-minded ancients gamers.

colonel mustard07 Jan 2009 1:54 p.m. PST

thank you for your comments
regards terry

Thurlac11 Jan 2009 2:13 p.m. PST

Yeah, they're an ok set of ancients rules and a good in to the period.

The author knows his stuff and makes his assumptions quite clear in the chapters.

Worth a read if nothing else.

Hobhood11 Jan 2009 4:43 p.m. PST

I found them OK for a few games, but in the end far too simplistic as they stand.The choice was between adding on lots of house rules or moving on to another set – we move on to WAB.

Personal logo Bobgnar Supporting Member of TMP08 May 2009 11:09 a.m. PST

Interesting that there are rules less clear, to me, than DBA and the author who mimics the other author.

Hobhood308 May 2009 11:06 p.m. PST

Actually, having looked at the rule again, worked out some house amendments and checked the 'official' comments on the Yahoo group, I'm going to give these another go. The mechanism is good – it just requires developing a bit.

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