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"Warhammer Historical Siege and Conquest" Topic


9 Posts

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2,444 hits since 20 Dec 2008
©1994-2017 Bill Armintrout
Comments or corrections?

Starbuck Inactive Member20 Dec 2008 5:58 a.m. PST

I am considering purchasing this supplement…can someone who has already played them give me a feel for how they play?

Gattamalata20 Dec 2008 3:46 p.m. PST

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Gecoren21 Dec 2008 3:36 a.m. PST

Believe you me, I looked carefully at 3rd Edition WFB Siege and it was quite the book keeping experience. S&C is designed around making sieges playable in a reasonable time-scale.

For those who want to count the structure points as each trebuchet round hits, that mechanism is in there too (with realistic damage scales – walls don't fall down in hours or the course of a standard game).

For those who don't, you can 'cut to the chase', work out what damage you've done to the walls and play a siege in an evening. A grand siege, like the Constantinople scenario could be played over the course of the day.

The general premise was to keep it simple and keep it playable – as close to the standard WAB battle scenario as possible.

Cheers,

Guy

Gattamalata21 Dec 2008 8:39 a.m. PST

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Gecoren21 Dec 2008 11:15 a.m. PST

It's a siege game, what do you expect?

Now that was the entire challenge, what did people expect from sieges?

The general consensus was they were 'boring', which was a great shame as so much of history is pivotal on sieges (without siege there is no conquest). I wanted to change that.

As stated, the aim was to make them playable and fun as possible. So I did look at 3rd edition and very nice though it was it didn't meet the requirements set down by Warhammer Historical.

3rd edition was a complex beastie, even so there is some homage to the domino effect in there, although you'd have to be quite lucky for it to happen. But there again, that's quite historical!

Cheers,

Guy

giblabman1 Inactive Member21 Dec 2008 1:16 p.m. PST

Guy is being too modest – the suplement is a corker! Well worth the money just for the additional skirmish scenarios, irrespective of the siege aspects. A generic supplement – packed with ideas for players who are interested in any ancient period.

colin knight21 Dec 2008 3:29 p.m. PST

Sieges are boring, or rather were before this book. If you want to get those nice buildings etc this is the book for you.

Lots of options from an assault with massed siege towers to a viking or Sea people raid. You can even have a perhistoric settlement raid. The list goes on. A very well presented book with lots of eye candy.

Gattamalata21 Dec 2008 9:06 p.m. PST

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Gecoren22 Dec 2008 3:19 p.m. PST

<sigh> I really didn't come here to argue with you. All I'm telling you is why the book is as it is. 3rd edition was many things but simple wasn't one of them sadly.

Consensus from whom?

The research that was done prior to my hiring plus the people I spoke to. So people! Please refer to the list inside the front cover for further details.

If space's the issue, why not a pdf?

Space was an issue. Thus there is was no naval rules in there (they were left out with a few other bits). They don't usually do PDFs, they do books. There's a contents page on page 2, not an index per se, but close enough.

Cheers,

Guy

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