18th Century Guy | 18 Dec 2008 4:01 p.m. PST |
I saw a thread asking about rules for the Lace Wars. How about rules for the SYW. I'm hoping Dennis from OMM can send us a list. |
Condottiere | 18 Dec 2008 4:15 p.m. PST |
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Khazarmac | 18 Dec 2008 4:34 p.m. PST |
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andygamer | 18 Dec 2008 4:46 p.m. PST |
Warfare in the Age of Reason for running 12-figure btns and cavalry regts where you control, say, 12-16 units; and Volley & Bayonet where one base of figures represents a multi-battalion unit like a regt or brigade or a brigade of cavalry and you run an entire or half of an army. (WRG is like the former and Might & Reason is like the latter.) I think that there's a Fire & Fury 18th Century variant out. And Koenig Krieg. Habitant and Highlander for F&I War. What level of play or number of figures interest you? |
OldGrenadier | 18 Dec 2008 6:07 p.m. PST |
Koenig Krieg. Fairly simple and allows for a couple of brigades on the table. |
anleiher | 18 Dec 2008 6:31 p.m. PST |
Koenig Krieg. Fun and easily mastered but not at the expense of period feel. |
21eRegt | 18 Dec 2008 8:55 p.m. PST |
I'm intrigued by Die Kriegkunst in the General de Brigade family. I haven't gotten to actually play a game yet, but it looks very promising. |
WKeyser | 18 Dec 2008 11:53 p.m. PST |
Go to the Lace wars Yahoo group and check out the files folder, I think the rules are called Fredricus rex. Better than Koenig Krieg in my opinon. William |
advocate | 19 Dec 2008 2:30 a.m. PST |
Every time this comes up I mention 'King of the Battlefield' by Ian Godwin. A really good set of rules that allowed a refight of Zorndorf to be played comfortably within four hours. Regimental units, Three elements each 30*30mm. |
GawdsBox | 19 Dec 2008 3:30 a.m. PST |
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Jeremy Sutcliffe | 19 Dec 2008 5:09 a.m. PST |
My 7YW troops are based as notional units of 3 bases. Recently I've tried Shako- The 7YW variant in the original rule book. Although dropped from Shako 2 I've no reason to believe it couldn't be applied to the new version. 18thC Principles of War. Works OK but it depends how comfortable you are with a PIP system Minden Rose – Requires 4 base notional units but I found a way round it. Relatively straight forward game mechanism. I enjoyed playing it. Might & Reason – Two stand notional units. Interesting command and control system. Combat mechanisms easy. Only played it once. Want to use them again. In the past I have used Age of Reason WRG 1685 1840 (May have the year parameters wrong) I've recoiled from DBx type rules but there is Barkers web published "Horse Foot Guns" I note that Koenig Krieg has a following and there's Die Kriekunst in the General de Brigade family. In terms of notional units there's the "Evolutionary Wars" set but I don't know much about it. There's also Age of Honour (out of Age of Eagles out of Fire and Fury) which is currently in Beta Web published format but I'm jiggered if I can find the link. |
Prinz Geoffrey | 19 Dec 2008 6:00 a.m. PST |
Collected a list from the SYW yahoo group a while back: Fusilier Tricorne WRG Horse, Foot and Guns Linear Tactics Lace Warefare by SAGA Habitants and Highlanders Tactical Age of Reason Pro Gloria British Grenadier Ga Pa Fredericus Rex Principles of War Batailles de l'Ancien Regime (BAR) Charles Grant's "The War Game" Minden Rose Standing like a Wall "Charge" rules by Brigadier Peter Young Piquet (Cartouche Supplement and Classic) Drums on the Mohawk Grand Tactical Shako 7 Years War Koenig Krieg Might and Reason Age of Honor Piquet (Field of Battle) Frederick's Battles the supplement for Napoleons Battles Valmy to Waterloo (with adaptation) Principles of War Final Argument of Kings Volley & Bayonet Quasi Skirmish
This Very Ground by Iron Ivan Skirmish Brother Against Brother hope this helps some of these are free on the web. |
18th Century Guy | 19 Dec 2008 7:57 a.m. PST |
Our gaming group here prefers a 1:20 ratio so we have battalions and squadrons as the main elements. We've been trying to modify F&F to fit what we think works in the SYW but I've always wanted to see now things would work out if we used an 'off-the-shelf' set of rules. |
18th Century Guy | 19 Dec 2008 8:02 a.m. PST |
Ooops! Should have said "
.but I've always wanted to see HOW things
.." |
Der Alte Fritz | 19 Dec 2008 8:35 a.m. PST |
BAR can be used at a 1:20 ratio with about 36 figures per battalion (in 3 ranks of course)and 6 horse squadrons. It works just as well at this level as it does at the standard 1:10 ratio. Or you could also try Rusty's Rules (tactical level with btns and regts) or my excrutiatingly accurate one side of a sheet of paper rules called Alte Fritz (20-24 figures). |
Khazarmac | 19 Dec 2008 8:46 a.m. PST |
As well as WRG, I use Phil Barker's HFG with 2mm blocks from Irregular. Looks just like the paintings and tapestries of the battles. |
Jeremy Sutcliffe | 19 Dec 2008 9:08 a.m. PST |
I've found the "Age of Honour" link. PDF link Might be just what the 18th Century guy is looking for. |
18th Century Guy | 19 Dec 2008 5:46 p.m. PST |
Jeremy, Unfortunately the scale of AoH is too large for what our group likes. AoH is 1:80 or 90 while we like a 1:20 ratio. But thank you for the input. |
ge2002bill | 19 Dec 2008 8:00 p.m. PST |
Two weeks ago, I played a game of BAR with two infantry units of 24 each, and two infantry units of 6 each which I moved around in one, two and three ranks plus open order. There were also three squadrons of 12 cavalrymen each deployed two ranks deep and a cannon with 4 crew. I had a delightful time and on a playing surface 30"x48" approximately. ---- The point I am making is, BAR is flexible enough for the BIG battalions we normally use in our group or for ones considerably smaller. Ditto for large table surfaces or much smaller ones. ---- The website mentions these flexibilities and more. BAR was intentionally designed so gamers don't have to rebase or be locked into a certain basing style. Take a look at the outlines of what BAR is about, when you get a moment. ----- There is a misconception that BAR is only about BIG battalions. Not true as Der Alte has kindly and properly pointed out several times as well. Respectfully yours, Bill --------- Website = oldregimerules.com --------------- |
Jeremy Sutcliffe | 20 Dec 2008 10:34 a.m. PST |
well 18thC Guy you said you were looking at an F&F variant. AoH is not a set I'd be likely to use either as with notional units of 3 stands it would be difficult to do the AOH representative stands. My personal recs are Minden Rose and Might and Reason |
1968billsfan | 19 Oct 2011 10:20 a.m. PST |
A rule set, that I recently stumbled upon is "all the kings men" at PDF link What I really really like about this game is that it has elegantly and simply solved one of the crunching issues that I think exists in the various IGO-UGO sets that are most rules as well as having a bit of the solution of the variable lenght bound flavor. It has a limited command chit/command radius component but also units go from "green to yellow to red status" as they can be activiated numerous times during a game turn, which is controlled via activation through a card deck. A unit can be activiated several times a turn, but becomes less effective in sucessive activations. A melee immediately moves a unit to "red". Therefore, an unengaged unit can do a lot of marching, while engaged units are stuck in place. |
1968billsfan | 19 Oct 2011 10:21 a.m. PST |
Question: why does koneig king use 3 stand battalions while most battalions operated in 4 (2-platoon) divisions? |
Nikator | 19 Oct 2011 2:37 p.m. PST |
Another vote for "Might and Reason". Fast, fun, excellent command system, really looks like a 7yw battle. |
Jeremy Sutcliffe | 19 Oct 2011 3:46 p.m. PST |
Three years on from my last comment, I'd now say Black Powder, using the Last Argument of Kings supplement. Time moves on |
ochoin deach | 20 Oct 2011 4:18 p.m. PST |
Just finished reading Die Kriegskunst (a GendBrig variant). I think I like them! |
pancerni2 | 20 Oct 2011 7:40 p.m. PST |
Prinz's list missed one
Carnage and Glory SYW/AWI rules
db |
freecloud | 21 Oct 2011 4:07 a.m. PST |
Add Sharpe Practice to the Skirmish rulesets. What rules are y'all using today? |
Musketier on the March | 21 Oct 2011 6:34 a.m. PST |
Question: why does koneig king use 3 stand battalions while most battalions operated in 4 (2-platoon) divisions? - Could it just be the age-old dilemma of 4 elements (historical, symmetrical and helpful when forming square) vs. 3 (or 5) elements – visually more satisfying, with the command stand in the centre? |
Olaf 03 | 21 Oct 2011 1:07 p.m. PST |
I would vote for Tricorne. |
The Big C | 24 Oct 2011 2:39 a.m. PST |
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