| Grizwald | 27 Nov 2008 2:46 a.m. PST |
"No, then the argument between you and wehrmacht is moot since his stance depends on assuming that Sam will not make them free and your retort requires the assumption Sam will make them free. My point stands." Er
. yeah
. so what? "then the argument between you and wehrmacht is moot" That is what I said
isn't it? |
| Bandit | 27 Nov 2008 9:21 a.m. PST |
If it was I did not understand you. Regardless
Happy Thanksgiving. Cheers, The Bandit |
| mad monkey 1 | 27 Nov 2008 4:39 p.m. PST |
Sam, what do you mean by petite war? Company battalion scale? |
| 50 Dylan CDs and an Icepick | 27 Nov 2008 6:35 p.m. PST |
By "petite-tactical" I mean something like those old 1:20 scale games of the 1970s, in which a player commands a division. "Big Battalions." |
| mad monkey 1 | 27 Nov 2008 8:33 p.m. PST |
Okey-dokey. Thanks. :) These couls be a fun set of rules. |
| mad monkey 1 | 27 Nov 2008 9:32 p.m. PST |
That should be could. Doh! |
| CATenWolde | 28 Nov 2008 12:23 a.m. PST |
What I would I would love to see in a 1:20 set is using the scale for something other than loading up the table with figures. If you are going to base by company, then why not make the time scale granular enough to see things like formation changes unfolding on the tabletop, and have a chance at getting caught in the middle of a formation change, etc. |
| Condottiere | 21 Jan 2009 11:31 a.m. PST |
My heart too, Arthur. I'm currently working on a set of rules for the AWI. They are TWO pages. My Napoleonic rules fit on a single page. My ACW rules are quite long – at 7 pages! Wow, good on ya. Real fun set I'm sure. But beware that the core of DBA rules is about 4 pages and that game really has its drawbacks--brevity is hardly a sign of a good set of rules. I assume that your rules, like Sam's includes multiple examples of play, diagrams of units, formations, basing of miniatures, etc. |
| Fred Cartwright | 21 Jan 2009 11:52 a.m. PST |
and a rules book, if it's good, will get a LOT of page-turning. I would have said the opposite. A good rule book is one where I can memorise the main rules and only refer to the book for specific out of the ordinary situations. I have several sets of rules I play regularly and hardly open the rules. |
| donlowry | 21 Jan 2009 5:55 p.m. PST |
Fred: You must have a "photogenic" memory. ;) My assumption was that, if it wasn't any good, no one would bother re-reading any of it, but if it is, they would. |