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"World's Largest Dungeon?" Topic


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1,462 hits since 5 Jul 2008
©1994-2026 Bill Armintrout
Comments or corrections?

sneakgun05 Jul 2008 10:52 p.m. PST

Anyone played all the way through? Part way? Was it fun? Imteresting?

Thanks,
Brian

Martian Root Canal06 Jul 2008 7:33 a.m. PST

We played a few levels, then got bored from the randomness and repetitiveness.

cloudcaptain06 Jul 2008 8:27 a.m. PST

Undermountain rules….down with WLD!!

Goldalene06 Jul 2008 3:42 p.m. PST

I'm not sure if you're interested, but some hardy fellows played the whole of WLD and recorded their efforts, releasing it as a podcast. The files are on rpgmp3.com but it was also on iTunes last time I looked.

mad mac07 Jul 2008 3:57 a.m. PST

World's largest Dungeon, what have I missed?

Farstar07 Jul 2008 12:03 p.m. PST

"randomness and repetitiveness"

There's two words you rarely see used to describe the same experience…

"what have I missed?"

Huge hardcover book, monster foldout map, clear zones (at least from the DM's POV) for each level the party progresses through, and a $100 USD price tag. Now about three years old, maybe four.

Vosper07 Jul 2008 1:46 p.m. PST

Quite the endeavour, I'd imagine.

Der Krieg Geist16 Aug 2008 8:39 p.m. PST

I ran it for several groups. The maps are fantastic and some of the modified monsters are cool. The plot is thin and the writing and balence is terrible. All that said, if the DM is willing to build a more sound story arc for it,and improvise alot, it is loads of fun. The whole thing is a character grinder.(heh) The last time I ran it the players made it to the third map with a party that varied from five to eight PCs. There were thirty four PC deaths up to that point, three were complete party wipe-outs. All in all great fun for everyone. I recommend it if you can find a copy.

SeattleGamer Supporting Member of TMP18 Sep 2008 2:20 p.m. PST

We played a few levels, then got bored from the randomness and repetitiveness.

What I remember about the hype was that this huge dungeon was supposed to "make sense". By that I mean, you didn't trudge down a corridor, break down a door, fight kobolds, go to the next room, fight orcs, go to the next room, fight skeletons, etc.

If that were "real life" why would all three of those critters be living (or un-living) in the same hallway?

Each section was supposed to be a community, and each section had their meeting halls, store rooms, outposts, troop quarters, leader chambers, etc.

It was supposed to make sense from that perspective.

Is that not the case? If the whole thing is just one huge underground complex, with random tables, that's not nearly as useful.

I passed when it came out because of the price, but liked the idea of a huge complex, with lots of different areas, all defined by the creature types that would co-habitate.

Steve

Last Hussar21 Sep 2008 9:52 a.m. PST

Just out of interest… What level was the store for jack hammers and bore machines? Was dynamite use for the alchemists?

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