| vogless | 25 Apr 2008 12:21 p.m. PST |
I've been checking out the reviews on ROE. Still not knowing much than the rules handle infantry well, I had a few questions on armor. 1) How many tanks/vehicles per side in a typical game? 2) How are tanks/vehicles handled in the rules? Hit locations, crits, etc. I'm familiar with Disposable Heroes if that helps frame my question. |
| quidveritas | 25 Apr 2008 12:43 p.m. PST |
If you check some of the other threads, I reviewed ROE. Typically you would see maybe one tank or vehicle per player if that. I have done scenarios where several tanks were in play -- works fine. They have a forum with a lot of good stuff on it. I'd check it out if I were you. link The whole tank combat thing is not very complicated. In essence a gun has a rating, the vehicle has an armor rating, you compare the two, roll a die and see what happens. If you happen to penetrate there are a number of possible outcomes. So when you get to this stage its a bit more complicated than the "bang" your dead outcomes in some other rules. mjc |
| vogless | 25 Apr 2008 12:50 p.m. PST |
That's exactly what I was looking for Q. Thanks. I've looked at the online army lists. i noticed typically the have around 10 vehicles. Is this the suggested vehicles for the list, or do the rules more or less force you to keep with those units for balance? |
| quidveritas | 25 Apr 2008 2:18 p.m. PST |
"I've looked at the online army lists. i noticed typically the have around 10 vehicles. Is this the suggested vehicles for the list, or do the rules more or less force you to keep with those units for balance?" Good question and not one that I can provide a good answer to. You see, the RoE guys say right up front there is no such thing as a "balanced game" and they do not provide a points system like DH. That said, they do have "points" that are used to build and outfit your unit. I find that if you give the attacker 150% to 200% more Combat effectiveness points you can get a pretty good game -- not always but often. RoE is a bit of a work in progress. There are a lot of vehicles, guns and even units that they have yet to get around to addressing. Not an all bad thing IMO in that they post the stuff on line as they finish it and they don't charge you for the TO&E's and ratings. So once you buy the game, you will eventually get access to just about everything if you are willing to wait. That said, ROE is an infantry game first and foremost. Tanks are secondary and, if you play in 1944 or later, the infantry often have plenty of stuff to stop a tank cold. So you have to be very careful -- especially if there's a lot of terrain. mjc |
| Stuart at Great Escape Games | 27 Apr 2008 2:14 p.m. PST |
I can't add much to what quidveritas said. We only included the most relevant and common vehicles to the Orders of Battle because of practical and space reasons. Therefore you don't get the stats for a Panzer II in the late war German orbat, for example. Some vehicles are redundant, rare not relevant to a given force. Using space to provide the stats for a Maus was better spent! |
| vogless | 27 Apr 2008 5:14 p.m. PST |
Stuart, it seems everyone who's played agrees that ROE is infantry first, armor second. Any thoughts on putting out an optional armor supplement to bring the armor rules even with the infantry? This way, those who want the added detail, get it, maybe allowing for fun (if not so historical) armor heavy games. I've read enough about ROE at this point that I will be buying it to chaek it out. Thanks for the help!
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| Vulture | 09 May 2008 2:14 a.m. PST |
vogless Just recently bought ROE myself at Salute. Had my second game last night at my local club (Huntingdon & District Wargames Society). I was in defence in a small village with a reduced Brit platoon guarding an immobilised Comet Tank. My opponent had a Puma, a Sd222, 4 x Sd251 and a platoon of Infantry. A very enjoyable little game with rules that are easy to use. My opponent hadn't played with them before but was able to pick up the mechanics quickly and was sufficiently impressed to now want a copy of the rules himself. Cheers Vulture |
| artbraune | 10 May 2008 10:02 a.m. PST |
What is the suitability of this set of rules for 15mm minis? 20mm minis? Thanks! Art |
| Stuart at Great Escape Games | 10 May 2008 12:34 p.m. PST |
Vogless, that's not a bad idea! We have played with our 20mm stuff with a lot of armour before. Neghvar, any scale is fine. The rulebook has a bias toward 25/28mm because of the developers' collections. I play in 20 and 28mm and know of several who play in 15mm (and even one or two in 12mm). The key thing is that 1 model = 1 man (or tank). |
| DaiKonjo | 11 May 2008 5:07 a.m. PST |
We play quite happily in 12mm – ranges look great! |