28mmMan | 06 Apr 2008 9:51 a.m. PST |
Or any other game using toy cars for mayhem and status? What are the choices of games out in the great beyond that pit vehicles against other vehicles; regardless of scale/size but in the end with the intent of using production toys to fill the gap? Anyone out there got a working house game that fills the niche? |
jbenton | 06 Apr 2008 10:28 a.m. PST |
This paga has links to various games; there might be something that fits what you're looking for. link |
Top Gun Ace | 06 Apr 2008 10:33 a.m. PST |
Looks like they would be of interest again, especially with the upcoming Speed Racer movie release. Miniatures are available at Target now for your racing and battling pleasure. |
The Beast Rampant | 06 Apr 2008 11:02 a.m. PST |
I tried to get my group into CW a few years back. They whined it was too complicated, and I got no takers. I said, fine, go back to your 'DOOM' and your 'Beverley Hill 90210' and your Pepsi Clear, you no good hoologans. No love for the ambunaught. |
The Beast Rampant | 06 Apr 2008 11:05 a.m. PST |
"Looks like they would be of interest again, especially with the upcoming Speed Racer movie release." Don't tell Wizkids about that liscence, with all those NASCAR polystyrene card die-cutters lying around dathering dust. More teensy dice all around! |
Qurchi Bashi | 06 Apr 2008 11:07 a.m. PST |
My club played the old Steve Jackson Games Car Wars scaled up to Matchbox Cars size. As I recall the math worked out pretty well. Something like an inch for each little box in the original game grid, but you'd have to check that since its been years. There's a turning key from SJG whic we scaled up on a photocopier. We had fun kitbashing our cars by glueing guns and stuff on Matchbox models. 10mm figures might be about the right size for drivers too, although once again, you'd have to check that. |
Phil Walling | 06 Apr 2008 11:26 a.m. PST |
I love Car Wars
and have recently been getting my collection back via the wonders of Ebay.. |
Volstagg Vanir | 06 Apr 2008 12:01 p.m. PST |
' Dark Future ' is available as a free download now (scroll down): link (GW's old and all but forgotten CarPunk game. But; Hey! Its Free!) |
Saginaw | 06 Apr 2008 12:04 p.m. PST |
If you want to play some 'Car Wars' scenarios in 25-28mm, there are some snazzy 1/60 scale vehicles available from a growing number of manufacturers which list them as "1:64". Check out the websites of Jada Toys, MotorMax, Malibu International, Ltd., and Maisto. |
Smokey Roan | 06 Apr 2008 12:22 p.m. PST |
"Crushing" looks promising (and easy to add on to other games to get car chases and drive bys) Its free and seems well supported. (and check out those "Funky" miniatures. link |
mweaver | 06 Apr 2008 3:33 p.m. PST |
I loved carwars back in college days. Don't know if anyone around here would be that interested in playing, though. |
Rudysnelson | 06 Apr 2008 4:41 p.m. PST |
Car Wars was a great system in the 1970s and later. A similar hit location system showed up in BattleTech in the 1980s. Easy to make home grown rules. |
tima113 | 06 Apr 2008 5:38 p.m. PST |
I found axles and alloys to be a little simpler than car wars. Here's a link to the download page: link |
Captain Apathy | 06 Apr 2008 6:08 p.m. PST |
We played the hell out of Car Wars back in the day. We even had a tackle box full of MicroMachines converted for use with Car Wars. We also ran tournaments in South Carolina for several years. Good times. |
chironex | 06 Apr 2008 7:35 p.m. PST |
Axle Tribes is best played with 1/64 scale cars, but if you scale back the Imperial measurements to metric eg. 12" becomes 12cm, you could use N scale which makes it easier to get more vehicles in the same scale. I don't think it matters if they are US/Continental N or British/Japanese N, but you should pick one or the other unless you think the Gloria Super Six really was wider than a bus
I asked the creators and they said it could be done theoretically but noone they know has. I collect the 1/60 cars anyway as they are useful for any 28mm game but the biggest name games, but have only converted the 1/64 cars. It's bloody impossible to get any rigid vehicles in that scale, though, so you can't use hulks unless you go and scratch one like I keep thinking to do but never do. I did scratch a buggy. |
The Sentient Bean | 06 Apr 2008 7:43 p.m. PST |
Anyone have vehicle design rules for the latest edition of Car Wars? They weren't offically released. Has anyone made a homebrew? |
Inari7 | 06 Apr 2008 8:38 p.m. PST |
I have been playing CarWars for the last few months. The only problem is when you scale up to Matchbox cars you need alot more room. Also I found the game takes a real long time to play when you have 5-6 players. I a game can take over 4 hours to play. I would love to see another quicker playing game come out someday.
.Doug |
28mmMan | 07 Apr 2008 5:18 p.m. PST |
The last game I remember playing we linked 6 8' tables in a long row and had a race from heck with each player being able to set a hidden element; sniper, bomb, covered pit, tank trap, spike runs, etc.. Each player presented his/her hidden element to the ref before the game and the ref played out each hidden fun bit. As you could choose your bit (from a long list) I went with my theme
White Line Zombie! Driving a converted GTO
I had a group of theme zealots
a group of 13 loonies made up like zombies with a stick of dynamite each, impact only no throwing
you hit them and boom! |
The Lost Soul | 08 Apr 2008 4:04 a.m. PST |
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Top Gun Ace | 08 Apr 2008 9:32 a.m. PST |
Axles looks pretty good, since it is fairly simple. Anyone have a quick reference sheet for Dark Future? |