(Xposted on the VSF board since several people ther showed interested in, and for a few already gamed in, a Lacepunk setting: @ttn ‘BOGDANWAZ', ‘The GREY GHOST', inter alia)
To-day 'OTTO', owner of the SOCDAISY Yahoo Group
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wrote:
YOUR SLIM CHANCE FOR IMMORTALITY BECKONS!
"DEAR LIST
As many of you know I am going to limited print off my desk top of my
campaign rules for "O God! Anything But a Six!" I originally designed
it for 9 players but that mean't almost a half a sheet of stock now
and then was wasted so I expanded it for 12. As each player position
has two sides, a real country and a made up-simulacarum of it
(England/Hungland, France/ Flounce) I had to come up with three real
life powers in the 18th century. Well after England, France, Spain,
Austria, Prussia, Russia, The Netherlands, Sweden and the the Ottoman
Empire it gets pretty thin pickings so I used Tokugawa Japan, Mughal
India and the United States (nee colonies). I'm not entirely happy
with this as obviously they don't fit our idea of Great Power Status
though because he wants to be contrary, they do for Jeremy Black.
Anyway, I'm still not happy about it, so I've decided to scratch
those three and use instead three different ones which are all
mythical. That means as I don't have to have one real historical
counterpart for each I can have six mythical (Don't ask, it's
complicated, just go with the flow.)
Anyway this is the opportunity for SIX of you lucky guys to have your
imaginary country immortalized in a game.
All you have to do is sell me on the idea, and come up with a neato-
looking flag and a name and you're in. I make the choice among the
best.
Note that YOU have to provide the basic artwork on the flag, and I'll
spruce it up a bit to look like the rest, but that's the input on
your part.
Each of these countries has special national advantages that they get
in the game if you use that rule.
One of them is remote location which means it takes more money for
people to attack you, and you have a wilderness to live in which
means you get more terrain advantages when defending.
The other has treachery and Warlords, which means you get free units
and you don't have to live up to treaties.
The final one is you have isolationism, which means if you have even
one Victory card for your suit, you are among the winners.
Dont't fight now,, play nice.
Otto"
Of course you have to be a member of the Group to enter this (very lighthearted!) 'competion', but of course membership is free, and the Society of Daisy is a very merry group, nonetheless 'wargaming wise' ('seriousness / realism' of rules and armies
) far more 'serious' than it claims!
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Then, it may provide to some the incentive to take the plunge and launch their own 18th C.Imagi-Nation-devoted blog?
Cheers,
Jean-Louis