Help support TMP


"Flying Lead vs Mutants and Death Ray Guns" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the SF Discussion Message Board

Back to the Post-Apocalypse Discussion Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

FUBAR


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Return of The Pale Rider

The basing didn't age well! Personal logo Editor in Chief Bill The Editor of TMP Fezian rides to the rescue.


Featured Profile Article

ISIS in the Year 2066

What if you want to game something too controversial or distasteful to put on the tabletop?


Current Poll


Featured Movie Review


423 hits since 21 Mar 2024
©1994-2024 Bill Armintrout
Comments or corrections?

The Last Conformist21 Mar 2024 4:44 a.m. PST

I was thinking about actually, y'know, playing a game with the post-apocalyptic figures I acquired a few years ago, which of course requires deciding on a rules set to use.

One of my favorite skirmish games is Song of Blades and Heroes, so Mutants and Death Ray Guns suggests itself. However, what I'm envisaging is something rather more down-to-earth than what MDRG is aimed at; no mutants or rayguns, only regular humans (and perhaps a couple attack dogs, since I happen to have the models) with modern or very-near-future weapons. So maybe I'd be better off with Flying Lead, another SOBAH-derivative for gun-centric combat that's, I gather, rather more down-to-earth in approach?

Opinions?

(There are, of course, any number of options for post-apocalyptic skirmish rules outside the Song of … family, but I'd be grateful if we could keep this thread to options within the family.)

Grattan54 Supporting Member of TMP21 Mar 2024 9:45 a.m. PST

For what you want to do I would say Flying Lead would work fine. The rules are easy to modify if you want to add a bit of syfi to them.

The Last Conformist22 Mar 2024 1:01 a.m. PST

Thanks for the reply. I expect Flying Lead would work fine – but would it work better than MDRG? It's after all presumably also easy to simply leave out the sillier elements.

Maybe I'll simply buy both, it's not like the pdf's are hugely expensive. But if anyone has further opinions I'd be happy to hear them first :)

Toaster22 Mar 2024 5:49 p.m. PST

I have both, though it's been a few years since I played them. Flying Lead is definitely what you want for what your planning, it's much better suited to modern gun combat. MDRG is very focused on it's pulp 60's sci fi style and by the time you cut that out you don't have much left.
However MRDG does have a bare bones campaign system which could be worth porting over to Flying Lead if you want some narrative continuity.

Robert

The Last Conformist23 Mar 2024 1:12 a.m. PST

Thanks. Based also on feedback elsewhere, I think I'll get FL for a start and try that.

The Last Conformist15 Apr 2024 11:04 p.m. PST

Ended up buying FL and it hit the table yesterday. We were quite happy with how the rules worked, though we do wish the rulebook had had a few example scenarios – simply lining your guys up and shooting it out is, like in most skirmish games, limitedly interesting. Maybe I'll get one of the expansions, or convert something from another system for next time.

Sorry - only verified members can post on the forums.