captaincold69 | 14 May 2024 9:07 a.m. PST |
Going to start playing O'Group at home solo as I don't have much in the way of a consistent gaming group. Other than playing both sides fairly, another other tips/tricks? |
Andrew Walters | 14 May 2024 9:50 a.m. PST |
Donald Featherstone and a couple other people have written books on solo wargaming. You might look for a copy of Ambush from Victory Games, and old solo wargame. |
Whirlwind | 14 May 2024 10:21 a.m. PST |
Get a copy of Miniature Wargames 373 with Martin England's 'Threat Generation System' article, it is a perfect system for games like this. I have a review of it my blog here link plus there are loads of example games on there using the system. |
Major Mike | 14 May 2024 1:51 p.m. PST |
See if you can find a copy or reprint of "Programmed Wargames Scenario's" by Charles Stewart Grant. This link is description of using it to fight a War of the Roses action, but the scenarios can be used with ancients, horse and musket, or mechanized forces. link |
advocate | 14 May 2024 1:51 p.m. PST |
I've only played O Group face to face. One thing to remember is reaction fire – and the need to balance the extra firepower it enables against the need for orders at different phases of each turn. |
Stryderg | 14 May 2024 9:15 p.m. PST |
Take a look at the Mythic GM Emulator: link Basically ask a yes/no question then roll some dice to determine the answer. ie.: Does this unit advance? Yes; Does it advance to this cover? No; Does it advance to that cover? Yes There are other story-telling mechanics out there, usually for writers or random story generators. Or look at the Chain Reaction system by Two Hour Wargames (I'm a fan): link |
Andrew Walters | 14 May 2024 11:13 p.m. PST |
There's also a product called Adjutant Introuvable (PDF available from wargaming3d.com and maybe elsewhere) that's some kind of opponent, that might be worth a look. |
Martin Rapier | 15 May 2024 10:45 a.m. PST |
Keep things small and simple. When you solo play you are moving both sides so have twice as much stuff to think about. For WW2, you may want to think up a pre-game plan for each side beforehand, which can guide your decisions during the game. |
Travellera | 15 May 2024 1:03 p.m. PST |
Check out Suki Wargames new solo ruleset Frontline Heroes: link |
SBminisguy | 15 May 2024 1:40 p.m. PST |
NUTS WW2 skirmish is explicitly designed to play Solo, and also plays well with Co-op and H2H. Most of my games are Co-op against a paper and pencil AI system that runs the OpFor for you. It also uses a type of hidden movement called "Potential Enemy Forces" -- basically markers that that move based on the type of Mission you're on, and are resolved once your figures spot the marker. It could resolve as enemy units, a defensive position, or, if you're lucky -- nothing! It also has a built-in Campaign generator and all the Missions are generated by that System, including unit progression. Oh, and no points system -- your unit is based on historical TOE and it's Mission Driven, meaning you win a Mission based on the victory conditions not point or figure kills. The game system is really well supported and has new content coming out all the time. link Here's a review of the game system: link |
dmclellan | 15 May 2024 7:08 p.m. PST |
An updated version, Adjutant Introuvable Version 2, is available at WARGAMES VAULT link |
Tereydavi | 19 May 2024 11:02 a.m. PST |
I know that my opinion is biased, but I would recomend you to try Frontline Heroes, a solo skirmish wargame set During ww2. The Game is available at Wargamevault in this link: link The Game is designed to be played solo, so that the player takes the role of a few brave men fighting against an enemy force controles by an AI that decides what miniatures activates and what actions does that miniature take. There is a Facebook group for Frontline Heroes. |