Help support TMP


Megatroid the Third


Back to Workbench


Revision Log
1 October 2024page first published

Areas of Interest

Science Fiction
Toy Gaming

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Warhammer Quest


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Cheap Scenery: Giant Mossy Rocks

Well, they're certainly cheap...


Featured Workbench Article

Quickdeath by CyborgTruckerUSA

DemosLaserCutDesigns Fezian takes inspiration from Masters of the Universe when painting these mutant cats.


Featured Profile Article


Current Poll


299 hits since 16 Sep 2024
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian writes:

I was pondering the Mechanoid army list in Alien Squad Leader, and realized I could field one more Battle Mech in an army of less than 200 points. So why not chop up another Transformers toy?

Megatroid the Third

This time, I decided to leave the waist alone, and instead chop off both arms and repose them. Changing the arms would mean reposing the head too, so I chopped that off as well.

Megatroid the Third

I got off to a bad start by trying to trim the right arm, to bring it around to point more to the left. It never looked right, and the arm was getting shorter and shorter…

Megatroid the Third

So I made a quick run to the dollar store, and bought a new Megatron with an arm I could steal!

Megatroid the Third

By comparing the right and left arms, I realized that I didn't really need to chop up the arm – I just needed to flip it so that it was flush to the body. The 'shoulder joint' could be sliced off. Keeping the fist in mind, the arm would work in two orientations: same as before, or rotated outwards 90 degrees.

Megatroid the Third

Meanwhile, I grabbed another weapon from a Final Faction action figure accessory set – this time, a grenade launcher in hard plastic. I sliced off the trigger area, drilled out the gun barrel, and implanted a toothpick for a secure junction.

Megatroid the Third

Above, you can see the weapon glued to the arm, and the arm has been 'toothpicked'…

Megatroid the Third

… along with the left arm and head…

Megatroid the Third

…and both feet.

Megatroid the Third

Above, you can see the re-assembled Battle Mech. The gun is ready to shoot 15mm infantry, the head is looking in the right direction, and the left arm is no longer in that recognizable 'gotcha' position.

Megatroid the Third

And here is the finished Battle Mech!

Megatroid the Third

Painting was the same as the previous Battle Mechs.

Megatroid the Third

The gun looks suitably huge on the mech.

Megatroid the Third

Adding this Battle Mech brings my army to 143 points, and maxes out on Battle Mechs until I add other units.

Megatroid the Third

Reposing the arms turned out to be easy once I knew the trick, and the head was also easy to repose. Above, you can see where the old weapon was cut away, as the arm has been rotated so that the upper surface is now the outside surface.

Megatroid the Third

Alien Squad Leader doesn't care about the weapon load-out on the mech – all mechs have the same stats – but I'm glad my Battle Mechs are brothers but not twins.