This little project crossed my workbench recently for some base reflocking – now they're ready for the battlefield again!
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824c.jpg)
These were originally Stinging Skeletons from Mage Knight: Pyramid, which I removed from their clickybases and based on steel disks.
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824e.jpg)
Besides rebasing them, the only thing I did to them was to give them a wash to tone down the bright colors, and I painted over the color codes.
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824j.jpg)
I don't know anything about the backstory, or how the Stinging Skeletons were used in the original game.
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824n.jpg)
From a tactical viewpoint, skeletons are one thing, and skeletons with crossbows quite another!
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824k.jpg)
Obviously, the capes were useful in making the sculpts sturdy, but they would also make the skeletons more resilient in combat.
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824l.jpg)
Why do the crossbows seem to be built partially from other skeletons? Hmmm…
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824m.jpg)
The major change I made while I had them back on the workbench was to replace the old 'muddy' base look with black sand, which for me is a generic look that works with both urban and dungeon settings (and not too jarring on a battlefield too).
![Stinging Skeleton Stinging Skeleton](showcase/toyshowcase/2021/932824i.jpg)
So these figures were cheap, look decent, and add to what we all need: lots of cannon-fodder baddies!