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Final Faction: Kharn Synthoid


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Hey You writes:

I have a few synthoids, but the smaller bugs are my favorite.


Revision Log
10 October 2024page first published

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©1994-2026 Bill Armintrout
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Personal logo Editor in Chief Bill The Editor of TMP Fezian writes:

The Synthoid is my least favorite of the Kharn action figures, as least in the original paint scheme, which probably explains why it took so long for me to base one up!

Kharn Synthoid

According to the Final Faction background, the Synthoids are a type of autonomous mech. In fact, Earth mechs use tech derived from captured Synthoids. The chief weapon is the purple turbine-looking thing, which (in the video) whirls and shoots some kind of powerful energy weapon.

Kharn Synthoid

The rear view (above) show three screws holding the figure together, plus two accessories holes for adding supplemental weapons (available separately). You could improve the appearance by filling in the obvious holes, especially if you don't plan on using the accessories.

Kharn Synthoid

The arms and legs can be pulled off. The fit on the arms is poor, and can cause a visible seam in the body depending on how the arms are posed.

Kharn Synthoid

The only improvements I made to this toy were to touch up some of the red 'lights' where the paint was crooked, though perhaps I should have painted the entire bumps; I also used a silver marker on the armored parts. I then based the figure, and sealed everything with matte clear spray.

Kharn Synthoid

The basic right arm is known as the Maul Arm, and is a close-combat weapon. (It can be replaced with different arms from other packs.)

Kharn Synthoid

The left arm is known as the Claw Arm, and can be used in close combat to grab or attack an enemy. The hand will also hold many of the available Kharn hand weapons (from other packs).

I've only added one of these for my Kharn faction, as it's a powerful troop. I may eventually field some Synthoids with different weapon load-outs.