FWSV11 - What to Do With It?
Hvy Transporter with flatbed trailer (2) |
Product # | FWSV11 |
Manufacturer | |
Suggested Retail Price | US$6.50 |
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Revision Log |
13 March 2001 | page first published |
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Some of you by now are wondering - where are the guns? if it ain't got guns, why do I want one?
Fair enough. The mission of a transporter is to bring military vehicles to the battle. However, the tanks and other vehicles usually enter the front lines under their own power, while the transporter stays safe behind the lines.
So why would you want a Heavy Transporter?
- Because it makes something different to fight over. Let's face it, most scenarios are played for rather boring objectives - some generic hill or building. So picture this: The enemy has launched a major offensive and broken through friendly lines. An experimental supertank that was undergoing trials is now in the path of the invaders, and must be evacuated. Start the tank, deactivated, loaded on a transporter and parked in a research facility near the center of the tabletop. The defending player must evacuate the transporter off the table; the attacking player must locate and capture the tank (intact, if possible).
- Because it looks nice on the bookshelf. You could paint up some transporters, perhaps make a mini-diorama with them, and use them as a place to store your "best" tanks in-between games.
- Because you build a scenario around it. For instance, start the game with a handful of wrecked vehicles in the center of the table (no man's land), left over from a previous battle. One of the vehicles contains an experimental weapons system that must not be allowed to fall into enemy hands. The attacker must fight his way to table-center and get one particular wreck back to his own lines, using any of a variety of means - tank transporter, recovery vehicle, towing, etc. The defender must prevent this without knowing which wreck is the target.
- Because you're going behind enemy lines. Sure, tank transporters are seldom seen in the front lines. But this is the future, front lines are fluid and light combat vehicles are fast! Give the raiding player a force equipped solely with light, fast vehicles (perhaps with some infantry riding along). The defending player has a screening force of low-grade infantry and various vehicular units normally used as pacification forces far behind the combat lines, and he's also got a military convoy - tank transporters with tanks onboard. But how long will it take to unload the tanks and get them into action? Who is going to man the tanks, and do they have any experience? Can the screening force hold off the enemy long enough for the tanks to deploy?
- Because this is guerilla country. It seems like the entire planet is going up in revolution. You're some poor National Guard commander, given some militia and sent in to keep peace in the sector capital. The evacuating governor is an idiot, and has vital military equipment scattered among several warehouses in town (including brand-new tanks still on their transporters). Can you bust into Capital Grande in the middle of the night and secure the town before the rebels find the tanks themselves?
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