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Blue's Exploitation


Victory
Product #
3501
Manufacturer
Suggested Retail Price
$39.99 USD


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Lentulus writes:

I have been kicking this, and like, ideas around for a while. A question: what approach do you plan to take in translating the sparse information in a single hex into a miniatures battlefield?


Revision Log
26 September 2005page first published

Areas of Interest

World War Two on the Land
World War Two at Sea
World War Two in the Air

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2,304 hits since 27 Sep 2005
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Next comes my turn to advance.

Blue attacks on the left and the right

On my left, I'm able to concentrate a maximum force (within game stacking limits - 2 air, 2 naval, 4 ground units) to attack Kasar City, while sparing a few more units to attack a mysterious "lone unit" in an adjacent hex to the northeast. I also spare a Marine corps to liberate my captured town (south of Kasar) - in case I need to retreat there...

And on the right, I counterattack through Awjilah Pass against Red's weakened forces (although he bolsters the defense by flying in air support).

I fail to take Kasar City, but I'm grinding down his forces; in the East, I win the battle and continue my advance.

Pressing the Advantage

After the rebuild phase (which is at the end of every pair of game-turns), I'm lucky enough to win initiative. This means that I get to take my turn before Red gets his next turn.

Blue surges forward once more

Once more, the City of Kasar comes under assault. This time, I've been smart enough to build two naval bombardment groups and bring them into the fight. The rules require them to fight Red's two damaged carrier groups - which do heavy damage (he rolled a lot of 1's) before finally sinking. With the help of the powerful shore bombardment, I'm able to retake Kasar.

In the East, I attack the desert town of Ben Musa by throwing an armored corps over the bridge (only one unit can attack across a bridge), while sending the infantry to the west to make another river crossing. Red uses his last airpower resources, but again I prevail.

That's Pretty Much the Game

At that point, my ultimate victory was only a matter of time. Kasar City was securely in my hands, which gave me the edge in production points.

So could this work as a campaign system? Imagine Blue perhaps as Americans, Red as Germans, the year is 1943, and each battle is scaled down to something playable with your favorite ruleset and the miniatures on hand? That's the next experiment...

Although I Should Mention...

There's a learning curve involved with every new game, and my opponent and I realized that we'd gotten a few rules wrong in this particular game.

For instance, we forgot about the bonus for infantry when defending a city.

And more critically, we failed to notice that Red's forces on his left flank had no valid supply line. There's no road connecting Ben Musa to the rear, and as a town it cannot provide supply in itself...

Oh well, live and learn!