Voidstriker is a nice, inexpensive, semi-realistic-feeling ship combat game. It has its own background but doesn't need to be used in that setting. One of the problems with this game was the lack of suggestions for ship scales. The way firing works for direct-fire type weapons, it would be much easier to hit something big than something small (in real size) and yet there are no suggested sizes for different ship classes. Another problem is that of bookkeeping. Even with a small battle you are likely to have lots of missiles flying about by the forth or fifth turn. Because missiles are effectively really small fighters that go real fast, it takes a while for them to get to the target. The whole time you must keep track of where they are and where they have been (it's a two-counter system for movement). This means that the game starts to slow down with each missile launched. On the upside, the game feels good. If you want something that isn't just atmospheric aircraft battles on a black map, you might like this one. It also has a nice ship building system that got lots of playtesting. It also is based (at least loosely) on real life technology. Kinda like 2300 AD. Overall, I would say that it is worth a look for any serious fan of space combat. It ain't Full Thrust, but there is always room for one more rulebook on the shelf. |
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Last Updates | |
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11 April 1997 | reorganized |
14 August 1996 | description added |
19 July 1996 | reformatted |
16 April 1996 | reorganized |
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