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The original game dealt with the fighting at the start of the Lunar Rebellion of 2032,
when improvised ships and weapons were all that was available.
This supplement takes us into 2033, as both sides begin to equip with military technology
designed for the lunar environment.
New background includes a strategic summary as of September 2033, a brief history of both factions, some fiction, descriptions of combat training and elite squadrons, and an introduction to 18 new vehicles:
New rules cover multiple crew members, ground support personnel (including "legendary cook"!), turrets, surveillance, modified missile rules, reverse movement, carpet bombing, ground defenses, internal munitions bays, new pilot skills and disadvantages, and linked weapons. New weaponry includes several types of laser, an electrical surge gun, "slug thrower" machinegun, and rockets and launchers. Added equipment include stall jets and afterburners, new batteries, airbags, targeting systems, ejection pod, homing beacons, missile damper, scramblers, and flash generator. Mission rules cover several two new types of engagements (target reconaissance and suppression of enemy air defenses), with revised random mission charts. Also included is Dawn Raid, a mini-campaign composed of five linked scenarios. Also included are rules errata and clarifications, and some (brief) advice on tactics. |
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Contents | 88-page soft-cover book |
Designers | Josh Friel Jules McCann Tony Rousmaniere (Tony@moondragon.com) |
Publisher | First edition published 1997 by by New Dimension Games |
Last Updates | |
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1 May 1998 | page first published |
Comments or corrections? |