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Back to SCIENCE FICTION URBAN COMBAT RULES |
A set of rules tailored specifically to handle "indoors," corridor-based combat. Characters are rated by Awareness Level, Option Points (OP's) available, and skill levels, then loaded with weapons and equipment. During each Phase, characters activate in Awareness order, spending their OP's to move, attack, or manipulate their environment. As characters take damage, their Awareness and available OP's are degraded so they can do less and less. An extensive sample scenario, Rat Catcher (corporation special forces vs. high-tech kidnappers), illustrates how scenarios are designed. The book's binding allows it to lie flat, with all combat tables displayed on one pagespread. These stand-alone rules can be used in conjunction with the other modules in the Dropwing game system. The rules were designed for use with Ainsty Casting's Space Corridor terrain sets, but can be used with any terrain, or with hand-drawn maps.
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Last Updates | |
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9 November 1999 | page first published |
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