Dark Passage
|
A set of rules tailored specifically to handle "indoors," corridor-based combat.
Characters are rated by Awareness Level, Option Points (OP's) available, and skill levels,
then loaded with weapons and equipment. During each Phase, characters activate in
Awareness order, spending their OP's to move, attack, or manipulate their environment.
As characters take damage, their Awareness and available OP's are degraded so they can
do less and less. An extensive sample scenario, Rat Catcher (corporation special
forces vs. high-tech kidnappers), illustrates how scenarios are designed. The book's binding
allows it to lie flat, with all combat tables displayed on
one pagespread. These stand-alone rules can be used in conjunction with the other
modules in the Dropwing game system. The rules were designed for use with
Ainsty Casting's Space Corridor terrain sets, but can be used with any terrain, or with
hand-drawn maps.
Period | Generic |
Scale |
Ground Scale | In order to keep the game flexible, measurements are made
in terms of MU's (measurement units). By changing the size of an MU, players can scale
the game to work with any scale of figures. |
Time Scale | not stated, but probably 1 turn = 10-15 seconds (since 1 Option Point = 1 second's work
for an average character) |
Figure Scale | 1 model = 1 combatant |
Miniature Scales | Any (see Ground Scale, above) |
|
Basing | Individual |
Contents | 38-page rules booklet, with plastic spiral binding and laminated covers |
Designer | Steve Winter |
Publisher | First printing February 1999 by Dropwing Game Systems. |
|