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The goal here is to "have loads of fun blasting apart huge spaceacraft with wild abandon." Players can use one of the pre-designed ships, or build their own starships - select crew size, number of shields, size of shields, weapons (blasters, torpedoes, or missiles, in up to four strengths), and rate your captain for marksmanship, then add up the points to find the total "worth" of your ship. Each turn has four steps:
Moving and acting is handled in ten phases. During each phase, players can spend propulsion to move or turn, and can fire weapons (but each weapon can only fire once per turn). Energy weapons use a chartless combat procedure. Missiles move on the board once launched, and may "lock on" (but targets can "evade"). Damage is tracked on the ship record sheets, and progressively degrades ship performance. The rulebook includes 3 scenarios. The ship data booklet provides information for 10 ship types, from fighters to dreadnoughts. Optional counters are included. | ||||||||
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Period | A universe where "...huge spacecraft battle it out over worthless planets for control of space and everything in it." | ||||||||
Scale |
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Basing | Individual | ||||||||
Contents |
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Designer | Paul Arden Lidberg | ||||||||
Publisher | First edition published 1998 by Crunchy Frog |
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Last Updates | |
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7 October 1998 | page first published |
Comments or corrections? |