|Peter Riley (Therileys@compuserve.com)|
|Forlorn Hope are a very good set of rules.
They are even better when played with 6mm figures. A figure supplier (Baccus6) gave me a free 6mm rulesheet when ordering my (excellent) ECW figures from them. It basically deals with conversion and element removal rather than individual figures.
|Jason Mirosavich (firstname.lastname@example.org)|
One of the main attractions of these rules to me is that they use 'units'
of mixed pike and shot. Each unit has a Ratio of pike to shot, and fights
with different factors in the shooting/melee phases, depending on what the
ratio is. Also, there is a really bang-up system for a sort of random
army generation. Each unit can have a random size and quality. There are
a number of tables for different years and regions of the ECW, and this
alone is worth the price. Oh, and the authors also differentiate between
cavalry which charges at the gallop (most Royalists), at the trot, and
those which stand to receive a charge with pistol fire (most early
I heartily recommend these for ECW. It wouldn't take a lot of work to use them for TYW either. IMO they are better than DBR.
|Nick Meredith (email@example.com)|
I have played a lot of Forlorn Hope over the years, and really like them. I would, however, warn people about a few problems with them which, whilst not critical, can drive players away.
Against that I find them an excellent set of rules with a very historical feel. With the exceptions noted above, the rules work well.
The highlights as I see them are:
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|26 February 1999||comments by Peter Riley|
|15 May 1997||reorganized|
|31 October 1996||page first published|
|Comments or corrections?|