Kai Larson (kai.larson@internetmci.com) |
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My favorite ruleset for multi-ship actions is Hoist the Signal for Close Action by Rod Langton (the same guy who makes Langton Miniatures). This is a detailed rule set that does a good job of recreating the feel of sailing and fighting, but it is still very fast playing and it is possible to conduct battles involving a large number of ships without getting too bogged down. The only thing I have against Hoist the Signal is that the rules themselves are a bit ambiguous in places and the organization is a little difficult to figure out. This is my rule set of choice though, and is easily played by veterans and beginners. I've played a number of other naval rules, but haven't found others that have the combination of playability and flavour of the Hoist the Signal rules. Particularly troubling are the hex- or square-based sets I've played. The problem with most of these are that a hex- or square-based system doesn't provide for enough variability in wind angles and forces too much variability in ship speeds. |
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Last Updates | |
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23 July 1998 | page first published |
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