|Out of print|
Simple, quick-playing set of samurai-era skirmish rules. Soldiers (ashigaru, sohei, or
samurai) form groups (4-10 figures, depending on type) which in turn form Contingents.
Busho, Taisho, and Heroes (Personalities) lead contingents or armies.
During each turn, the draw of cards determines which Personalities can act (or cause units to act). Soldiers take individual actions - fire, move, charge, or special actions (such as gunners reloading teppo). Dice are rolled for movement, and units move as groups. Being outside of a Personality's command radius limits a soldier's actions; and soldiers can charge only if an appropriate Personality is close at hand. Taking casualties or charging requires a group to take a Morale check, the exact nature of which is determined randomly. Personalities can challenge each other to duel.
A point system allows balanced armies to be constructed, and a campaign game is provided. Optional rules include magic, monsters, seppuku, and special abilities for Personalities.
|Scale||Distance, time, and figure scale are deliberately abstract|
|Contents||32-page rulebook. (Requires use of playing or index cards, not supplied.)|
|Designer||Lowell A. Francis|
|Publisher||First edition published 1997 by H.G. Walls|
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|30 January 1999||out of print|
|23 October 1997||added cover shot|
|19 June 1997||page first created|
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