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Knighthood and the Middle Ages


The game that started it all. This is the silver book version printed in the mid-80's.

These rules are designed for ease of play, realism and compromise as the governing factors. Knighthood covers Northwestern Europe from 750 to 1330 AD.

Knighthood offers many new game mechanics to try. The most unique is "PROXIMITY TO THE ENEMY" movement. Not just another forced march system, it represents units moving in relationship to surrounding threats. Thus allowing the old military cliche "hurry up and wait" to take on its real meaning.

Missile fire and combat are easy and straight to the point but not as simple as they appear. Not just another factor and flake combat system, they draw upon the fun of individual man-to-man combat while maintaining the feel of unit combat. Missile fire offers variable rates and limited ammunition, and when this is used in conjunction with a realistic reaction system makes for an exciting set of rules.

– catalog listing


Publisher
Day of Battle Games and POD
Status
In Print
Contents
14-page booklet or available online (Wargame Downloads) (PDF)

Back to RULES DIRECTORY


Areas of Interest

Medieval

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This entry created by Editor Julia on 31 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 22 December 2016.

2,171 hits since 2 Nov 2016
©1994-2024 Bill Armintrout
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Knighthood and the Middle Ages
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Editions

First edition

Current version is III.