Ronin is a set of skirmish wargame rules set in late 16th century feudal Japan. Players build small warbands of models and battle each other as well as non-player factions in duels and skirmishes. Ronin is historically accurate, but also pays tribute to the films of Akira Kurosawa such as Seven Samurai and Yojimbo.
Despite the enduring popularity of this period, there are very few widely available historical samurai skirmish wargames rules sets. Figures for the period are increasingly available, particularly from Perry Miniatures (very high quality 28mm metal), Wargames Factory (plastic 28mm box sets) and Zvezda (1/72 plastic). Ronin seeks to fill this void with an enjoyable system that is easy and cheap to take up.
There are numerous player factions, from Samurai and Ashigaru, the professional soldiers of the period, to Buddhist warrior monks, martial arts schools and bandits. There are also swords for hire such as Ronin and ninja that players can hire to augment their warband.
Players design their warband using a points system, and assign each model weapons, armour and martial skills. Weapons include the yari (pike/spear), naginata (pole arm), yumi (bow), arquebus and of course the katana and its variants. Specialist skills allow a model to undertake various special actions (for example, arrow-cutter provides additional defence against bow fire) or increases the proficiency of the model with a specific weapon.
Gameplay is based upon a d6 system that forces players to make tactical decisions about attack and defence, simulating the cut and thrust of hand-to-hand combat.
– catalog listing
- Craig Woodfield
- Osprey Publishing Ltd.
- In Print
- Available online (Wargame Vault) (65-page PDF or ePub)
Back to RULES DIRECTORY
Areas of InterestRenaissance
Featured Hobby News Article
Featured Showcase Article
Command figures for the 1410 Teutonics.
Featured Profile Article
Part II of the Gates of Old Jerusalem.
Featured Book Review
Skirmish Wargames in the Age of the Samurai