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Linear Tactics


Covers Mid-Eighteenth Century, European conflicts. Designed to give the right feel for the period without complex rules. The 1:50 figure-to-man ratio results in approximately 12 figures per battalion. The game uses a move/counter-move system, with cavalry able to react to certain situations during the opponent's move (including exploitation of breakthroughs). Each unit's fighting ability is based on its combat effectiveness (CE), which is related to its training, morale, and strength. The system simulates the ability of disciplined infantry to fight against larger numbers of inferior quality troops.

Units are given written orders at start of play, but must remain within command control radius of a leader to perform offensive actions. Units in proper formation and out of action can qualify for a second movement phase. Target priority rules limit who can fire upon whom. Generals are rated as either rash, bold, or cautious. Rules includes a point system for setting up balanced scenarios. Data tables cover Prussians, French, English, Austrians, Russians, and four minor states (Hanover, Hesse-Kassel, Brunswick, and Bavaria).


Designers
Larry Irons, Doug Wildfong
Publisher
Musketeer Company of Colorado
Year Published
1986
Status
Out of Print
Contents
80-page booklet, 1 reference card, 2 pages of errata
Scale
One figure 50 men in 3 ranks
One game turn 15-30 minutes
One centimeter 10 yards
Designed for use with 25mm figures
(halve all measurements for 15mm figures; quarter for 5mm figures)

Basing
Troop Type # of figures size of base
(frontage x depth)
Infantry 3 45mm x 20mm
Light Infantry 1-3 15-45mm x 20mm
Cavalry 2-3 50mm-75mm x 40mm
Artillery 1 gun,
3-5 crew
50mm x as needed

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Areas of Interest

18th Century

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 29 December 1996. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 8 November 2016.

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Linear Tactics