Help support TMP


All Purpose Miniature Rules


With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings. You can see what would have happened if a squad of Viet-Nam-Era U.S. Troops went to the Alamo and fought against the Mexicans, or if Space Marines were helping the Greeks at Thermopylae. Anything you'd like to do is fair game.

The game itself is divided into four primary parts - Skirmish Combat, Mass Combat, Vehicles and Creatures and Special Powers. The Skirmish rules, presented here, are for the actions that include less then 24 figures on a side, and use primarily 25-30mm figures.

– catalog listing


Publisher
Avalon Games
Year Published
2011
Status
In Print
Contents
Available online (14-page PDF)

Back to RULES DIRECTORY



This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 4 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 11 November 2016.

141 hits since 15 Nov 2016
©1994-2017 Bill Armintrout
Comments or corrections?


All Purpose Miniature Rules

Avalon Mini-Games #120

Supplements

APMR #2, Avalon Mini-Games #121

APMR #2
The Mass Combat rules, presented here, are for any battle with 24-150 figures per side and also use primarily 25-30 mm of 15 mm figures. The MASSIVE Combat rules are for ANY action bigger than 150 figures on a side and use 1/285th and 1/300th scale figures (a person is 6mm tall).
– catalog listing

13-page PDF

APMR #3, Avalon Mini-Games #123

APMR #2
The rules presented here are for vehicles of all type, be they Ground, Air, Naval, and Giant Robot Combat, as well as rules for creating all sorts of creatures.
– catalog listing

16-page PDF

APMR #4, Avalon Mini-Games #125

APMR #3
The rules presented here are for special powers as well as extensive army list and advice for creating your own lists and games.
– catalog listing

18-page PDF

Super Brawl uses the APMR system, but is a stand-alone game.