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Starship Strike


These rules are designed for a player to control many capital ships in a major fleet action… This set of rules are another step in the abstraction process, designed to make a battle playable in an hour or less, and several battles in a campaign context practical in an evening. The basic rules concept is a direct steal from the excellent WRG game 'Seastrike' published in, I think 1974… Inevitably, that original system has mutated somewhat in its conversion to the Universe, and this system is an attempt to reflect the doctrine and practice of 300+ years of space combat in the Universe.

Starship Strike introduction


Designer
Jim Wallman
Year Published
2010
Status
In Print
Contents
Online (19-page PDF)
Scale
Measurements are on a scale of 1cm = 2.5 kilometres.

If it helps, think of each turn around 7 or 8 minutes or so (but don’t quote me on that!).

Planets are not normally shown on the table, as they are a bit big (about 48 metres across in game scale).

Starship Strike page 1
Basing
Intended for use with counters, but miniatures can be substituted.

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016.

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Starship Strike

Big Fleet Actions in the Universe

Editions

Current version is 2.0