Help support TMP


Barbarossa !


These rules are designed to give a fast, rather stylised game reflecting warfare between galleys in the Mediterranean in the 16th century. They could easily be adapted to cover naval operations in the Baltic in the 16th and 17th centuries. They do not cover galleasses and galleons for two reasons; one, sailing rules introduce unwanted complications and two, working out broadside firing is rather difficult.
Barbarossa introduction


Designer
Dave Millward
Year Published
1973
Status
In Print
Contents
Available online (webpage)
Scale
One ship is equivalent to one ship.
One move is equivalent to about two and a half minutes.
One hexagon is equivalent to an area of about 100 yards across.

Barbarossa

Back to RULES DIRECTORY


Areas of Interest

Renaissance

Featured Hobby News Article


Featured Link


Featured Ruleset

Field of Glory: Renaissance


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

28mm Acolyte Vampires - Based

The Acolyte Vampires return - based, now, and ready for the game table.


Featured Profile Article

Dung Gate

For the time being, the last in our series of articles on the gates of Old Jerusalem.


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 November 2016.

2,038 hits since 10 Dec 2016
©1994-2024 Bill Armintrout
Comments or corrections?


Barbarossa !

16th Century Naval Rules for Galley Warfare

Editions

Revised 1998.