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The D.A.I.S. (Dark Age Infantry Slog) System


The game mechanisms, which include elements of whist, poker and playground games, are unconventional, but the intention was not to be obscure for obscurity's sake. Its just that these simple mechanisms seemed to me the best way to create a game which (to quote Ian Greenwood, whose passion for Anglo-Saxon warfare is second to none) 'wouldn't offend the sensibilities of Viking or Anglo-Saxon devotees who like their games to look and feel like the real thing ... (and in which) ... the player himself, in the role of leader, could win or lose battles according to his ability to bluff, counter-bluff or pre-empt his opponent'.
D.A.I.S. introduction


Designer
Andy Callan
Year Published
1983
Status
In Print
Contents
Archived online (webpage)
Basing
  • A leader base consists of a leader figure and a (removable) standard bearer.
  • Figures should be based in groups of about 10 on a rectangular base of a regular size.
D.A.I.S.

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 27 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 27 November 2016.

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©1994-2026 Bill Armintrout
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The D.A.I.S. (Dark Age Infantry Slog) System
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Editions

Originally appeared in Miniature Wargames, No. 7, 1983. This page was reproduced for the Internet by Nick Dorrell, January 2005, with the permission of the author.
D.A.I.S.