Guerilla
Rules intended to allow players to "...embark of a journey of diverse experiences and
challenging situations." One side represents the state, while the other side takes the
rebel role. Each player rolls on a random table to determine his force and
mission. Further dierolls determine the terrain, presence of civilians, and arrival of
reinforcements. Simple rules cover hand-to-hand combat, ranged combat, formations,
and morale. All weapons belong to one of four broad categories (for instance, throwing knives
and shotguns are considered the same weapon type). Victory conditions vary per side,
reflecting their different aims and aspirations. Rulebook includes list of guerilla wars
throughout history.
- Designers
- Iain Dickie, Jim Webster
- Publisher
- Pireme Publishing Ltd
- Year Published
- 1996
- Status
- In Print
- Contents
- 42-page digest-sized rulebook
- Basing
- Unstated, but presumably individual
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