Help support TMP


Twilight of the Sun King


The Twilight of the Sun King: Birth of the Age of Reason rules focus on the period 1680-1720. The rules are aimed at re-fighting large battles with moderate resources and in a relatively short time. The rules are simple to pick up but reflect the warfare of the period. For example, combat and morale are combined into a single dice roll.
– designer


Designers
Steven Thomas, Andrew Coleby, Nick Dorrell
Publisher
Pike and Shot Society
Status
In Print
Scale
Units are ‘brigades’ of about 2000 infantry or 1000 cavalry. Basing, figure size or unit size are not important. All measurements, movements, ranges, etc, are in ‘base widths’ and the players decide what this will be.
– designer

Back to RULES DIRECTORY


Areas of Interest

Renaissance
18th Century

Featured Hobby News Article


Featured Link


Featured Ruleset

Don't Give Up The Ship


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Oddzial Osmy's 15mm Teutonic Crossbowmen 1410

The next Teutonic Knights unit - Crossbowmen!


Featured Book Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 13 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 13 December 2016.

1,324 hits since 18 Dec 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Birth of the Age of Reason

Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star gold star (10.00)
Total Votes: 4

Editions

Heavily revised in 2016.

Supplements

Twilight of the Sun King – Scenario Book 1 – Louis XIV at War

Features 10 battles as various sizes and types from Western Europe. Four from the War of the Grand Alliance (1688-1697) – Fleurus, Boyne, Landen/Neerwinden and Marsaglia. Six from the War of Spanish Succession (1701-14) – Luzzara, Speyerbach, Blenheim, Ramillies, Almansa and Almenar.
– designer