Grand Fleet Actions in the Age of Sail
The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail.
They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon.
There are 70+ different ship types spread over three historical eras. They incorporate about 23 fleet actions with fleet organisations and game data for the protagonists.
– catalog listing
- Designer
- Alan Butler
- Publisher
- A&A Game Engineering
- Status
- In Print
- Contents
- Available online (Wargame Vault) (38-page PDF)
- Scale
Recommended scale 1/2400 (1/1200 also possible)
– catalog listing
Back to RULES DIRECTORY
Areas of InterestRenaissance 18th Century Napoleonic 19th Century
Featured Hobby News Article
Top-Rated Ruleset
Featured Showcase ArticleThe Acolyte Vampires return - based, now, and ready for the game table.
Featured Profile Article
Featured Book Review
|
Naval Wargames Rules and Scenarios for the Age of Sail 1530 to 1830
Editions
Current edition is 2.1
|