
War in Miniature - American Civil War
These rules put the players in the roles of corps commanders, typically commanding two divisions per player. A key innovation is the distinction between morale and troop effectiveness. Each turn is composed of a variable number of impulses (combat phases), influenced by initiative. Units are controlled by orders, which may be tactical or operational. Officers are rated for competence and initiative. Ammunition use is factored into a general Fatigue system. All units have the same base morale rating, but these are adjusted due to leadership. Booklet also provides extensive leadership ratings for historical officers, plus a representative TO&E for the Union and Confederate armies in 1862/3.
- Designer
- Michael R. Childers
- Publisher
- Mage
- Year Published
- 1993
- Status
- In Print
- Contents
- 56-page spiral-bound rulebook; two 8.5" x 11" reference cards
- Scale
- One infantry or cavalry figure represents 100 men; one gun represents 2 guns. One tactical impulse represents 20 minutes. The ground scale is 1" = 100 yards, with a height scale of 1" = 20 yards. Designed for use with 15mm figures, but conversions are given for 6mm, 9mm, and 25mm scales.
- Basing
| Troop Type | # of figures | base size (frontage x depth) |
| Infantry | 3-4 | 1" x ¾" |
| Cavalry | 2 | Standard | 1" x 1" |
| Western cavalry 1863+ | 1½" x 1" |
| Artillery | 1 gun | 4-gun unit | ¾" x 1½" |
| 6-gun unit | 1" x 1½" |
Back to RULES DIRECTORY
Areas of InterestAmerican Civil War
Featured Hobby News Article
Featured Link
Top-Rated Ruleset
Featured Showcase Article
Featured Workbench Article The modeler himself shows how he paints Guilford Courthouse in 40mm scale.
Featured Profile Article This campaign game, begin in 2007, marches on at Gen Con!
Featured Book Review
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
|