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Battle Skies: Dragons


The game uses a system where at the start of each turn the players plot out their dragon’s movement for the turn. Movement is truly 3D allowing the dragons to fly up, down, left, right or any combination of directions. Elevation is tracked with stacking tiles and turns are shown with angled tilt blocks. Then with a bit of luck as their plans unfold on the game map their plans will have put them in to a better position to strike either with breath weapon or claw.

The game utilizes the same stacking tiles and tilt blocks system (not the core engine) that appears in Saganami Island Tactical Simulator, Attack Vector Tactical, Squadron Strike, and Birds of Prey.

– catalog listing


Designer
Cliff Stornel
Publisher
Final Sword Productions
Status
In Print
Contents
Available online (Wargame Vault) (32-page PDF)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 11 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 11 November 2016.

2,379 hits since 26 Nov 2016
©1994-2024 Bill Armintrout
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Battle Skies: Dragons

Editions

Formerly available as a boxed game. The rulebook is now available in PDF format.

Supplements

Quick Start Rules are also available.