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Wargames Rules for Classical Warfare


These rules are designed for playing games set in the period from c. 500 B.C. to c. 700 A.D. They use an alternate movement system and whole figure casualty removal. They are primarily designed for use with 15 and 25 millimetre figures.
Wargames Rules for Classical Warfare introduction


Designer
Dave Wareham
Year Published
1999
Status
In Print
Contents
Available online (36-page PDF)
Scale
GROUND SCALE: All distances in these rules are given in paces. One inch on the table represents 10 paces if using 25 millimetre figures, 20 paces for 15 millimetre figures.

FIGURE SCALE: An infantry or cavalry figure represents roughly 20 to 25 men in four or five ranks. An elephant or chariot model represents four real life equivalents.

TIME SCALE: There is no formal time scale for these rules.

Wargames Rules for Classical Warfare page 2
Basing
All figures should be based in element sized groups, except that each infantry or cavalry unit should have one element of singly based figures to allow the removal of casualties. An infantry or cavalry general model should be based as a single figure.
Wargames Rules for Classical Warfare page 5

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 8 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 8 November 2016.

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Wargames Rules for Classical Warfare