Knight Hack
These rules are intended as a user-friendly, fast-playing, yet
historical set of medieval rules. Armies are purchased using a point system, paying for
units (battles) based on number of figures, armor type, and morale. Armor type also
determines which basing the unit is eligible for (open, loose, close).
Morale reflects
both unit spirit and training, and determines melee strength (in combination with
armor type) and the unit's ability to
make evolutions (changes in movement and formation), as well as whether a unit
becomes disordered due to combat or circumstances. Weapon type determines how many
ranks can engage in combat.
Commanders are also purchased with
points, and modify their unit's fighting strength and morale. The death or retirement of
a leader causes his subordinate units to retire as well.
No army lists are provided, as the designers feel that there is insufficient historical
evidence to base them on. Set-up rules allow each player to nominate eight items of terrain,
then dice to see if each item is allowed, and if so, which part of the field it occupies.
Two scenarios are provided: Hastings (1066) and First Lincoln (1141).
- Designers
- Philip J. Viverito, Ed Backer, Richard Kohlbacher
- Publisher
- LMW Works
- Year Published
- 1995
- Status
- In Print
- Contents
- 66-page paperback book
- Scale
- Figure scale can vary, representing between 5-100 combatants per figure. Ground scale is 1" = 100 feet. "Time is not specifically taken into account as it is built into the overall system." Designed for use with 25mm and 15mm figures.
- Basing
Type | # of figures | Width* |
25mm scale | 15mm scale |
Open | 2 | 60mm | 40mm |
Loose | 3 |
Close | 4 |
* Depth is set solely by the physical requirements of the figures |
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Areas of InterestMedieval
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Medieval Warfare 1000 to 1400 A.D.
Editions
First edition:
- 28-page rulebook
- two reference sheets
- one blank army list sheet
- one errata sheet
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