
Brother Against Brother
Ruleset for skirmishes between company-sized units, with players taking the roles of Sergeants (Group Leaders over a squad of 9-10 figures) and Company Officers (a company consists of 4-5 squads). Infantry, cavalry, and artillery are covered. Cards randomly determine which groups act when. Soldiers take individual actions - fire, load (certain weapons require loading before firing), move, charge. Being outside of a Sergeant's command radius limits a soldier's actions; and soldiers can charge only if ordered to do so by a Company Officer. Taking casualties or charging requires a group to take a Morale Card, often causing skeedaddling (stragglers). Optional rules cover troop qualities, event cards, types of fire, and allow leaders to be "personalized."
Designed to be played to completion in 3-4 hours.
Three scenarios are included:
- First Blood
- Two forces of equal size (~100 figures) run into each other while foraging. Intended
as basic game to introduce beginners to the rules.
- Camp Raid
- Union raiders (100 men, plus cavalry and artillery) hit Confederate supply depot (40 defenders, with artillery and entrenchments; plus reinforcements)
- Under Siege
- French troops (with Indian allies) must drive British from blockhouse before reinforcements (rangers) arrive.
French and Indian War.
- Designer
- Ivor M. Janci
- Publisher
- H. G. Walls
- Year Published
- 1996
- Status
- Out of Print
- Contents
- 44-page rule booklet with color illustrations
- 19 plastic-coated Morale Cards, 15 artillery markers (must be cut apart)
Requires deck of standard playing cards (not provided)
- Scale
- One infantry/cavalry figure represents 1-2 men.
Ground scale is 1" = 5 yards One Action Phase represents 1-3 minutes.
- Basing
- Individual
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Areas of Interest18th Century American Civil War
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American Civil War Small Action Rules
Editions
First edition published 1996. Packed in ziploc bag.
Second edition published 1997.
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