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American Civil War Small Action Rules
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Total Votes: 14
Editions
First edition published 1996. Packed in ziploc bag.
![First edition First edition](rules/pics/367642e.jpg)
Second edition published 1997.
Ruleset for skirmishes between company-sized units, with players taking the roles of Sergeants (Group Leaders over a squad of 9-10 figures) and Company Officers (a company consists of 4-5 squads). Infantry, cavalry, and artillery are covered. Cards randomly determine which groups act when. Soldiers take individual actions - fire, load (certain weapons require loading before firing), move, charge. Being outside of a Sergeant's command radius limits a soldier's actions; and soldiers can charge only if ordered to do so by a Company Officer. Taking casualties or charging requires a group to take a Morale Card, often causing skeedaddling (stragglers). Optional rules cover troop qualities, event cards, types of fire, and allow leaders to be "personalized." Designed to be played to completion in 3-4 hours. Three scenarios are included:
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![]() American Civil War Small Action RulesRating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 14 EditionsFirst edition published 1996. Packed in ziploc bag. ![]() Second edition published 1997. |