
American Civil War Small Action Rules










Total Votes: 15
Editions
First edition published 1996. Packed in ziploc bag.

Second edition published 1997.
Ruleset for skirmishes between company-sized units, with players taking the roles of Sergeants (Group Leaders over a squad of 9-10 figures) and Company Officers (a company consists of 4-5 squads). Infantry, cavalry, and artillery are covered. Cards randomly determine which groups act when. Soldiers take individual actions - fire, load (certain weapons require loading before firing), move, charge. Being outside of a Sergeant's command radius limits a soldier's actions; and soldiers can charge only if ordered to do so by a Company Officer. Taking casualties or charging requires a group to take a Morale Card, often causing skeedaddling (stragglers). Optional rules cover troop qualities, event cards, types of fire, and allow leaders to be "personalized." Designed to be played to completion in 3-4 hours. Three scenarios are included:
Discuss This RulesetBack to RULES DIRECTORY Areas of Interest18th CenturyAmerican Civil War Featured Hobby News ArticleFeatured LinkFeatured RulesetFeatured Showcase ArticleFeatured Profile ArticleFeatured Book ReviewThis entry created by 5,342 hits since 26 Nov 2016 |
![]() American Civil War Small Action RulesRating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 15 EditionsFirst edition published 1996. Packed in ziploc bag. ![]() Second edition published 1997. |