Fire, Hack & Run
According to the FGU catalog: "Universal skirmish rules for all periods up to the 1880's, including fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for Western gunfights." Game uses 2d6. Characters have "Melee" and "Firing" as their only two abilities, each graded randomly on 2d6. Turns are by written orders, with action taking place simultaneously.
- Designer
- Mike Gilbert
- Publisher
- Fantasy Games Unlimited
- Year Published
- 1979
- Status
- Out of Print
- Contents
- 20+ page booklet (cover is blue with white lettering, the drawings
on the "shield" in the middle are blue lines on white background)
- cardboard character
sheet with the statistics for gaming (firing & melee, weapons
used)
- cardboard character sheet describing the character (hair color, rank in what army, age,
etc.)
- Scale
Ground Scale | 1 cm = 1 yard |
Time Scale | 1 phase = 1 to 15 seconds |
Figure Scale | Each figure represents an individual combatant |
Miniature Scales | Intended for use with 25mm figures |
- Basing
- Individual
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