Help support TMP


Fire, Hack & Run


According to the FGU catalog: "Universal skirmish rules for all periods up to the 1880's, including fantasy. Fast and playable, includes all the detail to cover any situations in a small scale action. Also perfect for Western gunfights." Game uses 2d6. Characters have "Melee" and "Firing" as their only two abilities, each graded randomly on 2d6. Turns are by written orders, with action taking place simultaneously.


Designer
Mike Gilbert
Publisher
Fantasy Games Unlimited
Year Published
1979
Status
Out of Print
Contents
  • 20+ page booklet (cover is blue with white lettering, the drawings on the "shield" in the middle are blue lines on white background)
  • cardboard character sheet with the statistics for gaming (firing & melee, weapons used)
  • cardboard character sheet describing the character (hair color, rank in what army, age, etc.)
Scale
Ground Scale 1 cm = 1 yard
Time Scale 1 phase = 1 to 15 seconds
Figure Scale Each figure represents an individual combatant
Miniature Scales Intended for use with 25mm figures
Basing
Individual

Back to RULES DIRECTORY



This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 2 December 1998. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 8 November 2016.

58 hits since 27 Jan 2017
©1994-2017 Bill Armintrout
Comments or corrections?