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Never Call Retreat


Comprehensive rules, generously illustrated with in-period art. The basic unit of maneuver is the regiment (a unit typically composed of 2-3 infantry stands). Game mechanics include initiative, written divisional orders, leaders, hidden movement, supply, morale, and pursuit. Additional rules cover gunboats, snipers and sharpshooters, heavy artillery and mortars, and engineering.


Designer
Orv Banasik
Publisher
Prairie Products
Status
Out of Print
Contents
24 pages in binder
Scale
Ground scale is 1" = 30 yards. One turn represents 20 minutes. One figure represents 50 infantry or cavalry, or 2 guns. Intended for use with 15mm or 25mm figures.
Basing
Troop Type # of figures base size
(frontage x depth)
Infantry 3-4 1" x 2"
Cavalry 2 2" x 2"
Gunners 1 ¾" x ¾"

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 December 1996. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 14 December 2016.

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Never Call Retreat

American Civil War Gaming Rules