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GRIT Multigenre Miniatures Rules – Basic Rules


GRIT is a system of rules designed for tactical gameplay with 25-28 mm miniatures where each figure represents one person or creature. The rules can be used for scenarios where each player employs a single miniature, a tactical squad, or battle groups with reinforcements. Distances are presented in the form of inches with the scale 1" [2.5 cm] on a table-top or playing surface (if using Adventure Areas™ or other interior gameplay surface this is divided into 1" squares or hexes), equaling 5' [1.5 m] — all measurements listed in feet are relative to scale of the miniatures. GRIT may be used for solitary play or for two or more players — a Gamemaster (referee) is optional (employed for ‘double-blind’ games where players only place miniatures on the play area when they are in the Line of Sight of opposing figures).

GRIT was developed in response to a demand for miniatures rules that balance fast setup and gameplay with unlimited Action alternatives and roleplay style Characters that can develop their capabilities. GRIT Scenarios can encompass any genre or time period and make use of any style of miniature figure or terrain element. Victory Conditions, Scenario Complications, and level of realism and detail can be as simple or complex as desired.

GRIT introduction


Designer
Kevin Davies
Publisher
Peregrine
Year Published
1994
Status
In Print
Contents
Online (webpage)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 3 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 3 October 2016.

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©1994-2017 Bill Armintrout
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GRIT Multigenre Miniatures Rules – Basic Rules

A system of rules which you may use for tactical gameplay with 25 to 28 mm miniatures where each figure represents one person or creature

Editions

First Edition, August 1999, Printed in the United States of America. Stock Number: PGN 3201

Second Edition, January 2003, Electronic Edition. Printed in Canada.